X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=koperkapel%2Fscenes%2Fmenu.py;h=65128b9e49d3184028320914508063cbc727c877;hb=fa0ff98d6c1a2966313684d8b4372167f3f8a2b2;hp=d8e343800cf4de0c8f9d27631afcf8fa932b8621;hpb=721b4c2e5e6d17c39f47b3886da3d27d4d7344ae;p=koperkapel.git diff --git a/koperkapel/scenes/menu.py b/koperkapel/scenes/menu.py index d8e3438..65128b9 100644 --- a/koperkapel/scenes/menu.py +++ b/koperkapel/scenes/menu.py @@ -3,7 +3,7 @@ from pgzero.constants import keys from ..actors.buttons import TextButton from ..actors.navigator import ActorNavigator -from .base import Scene, ChangeSceneEvent, QuitEvent +from .base import Scene, ChangeSceneEvent, WorldEvent, QuitEvent class MenuScene(Scene): @@ -12,35 +12,32 @@ class MenuScene(Scene): def __init__(self): super().__init__() self._title = self.actors.add(TextButton("Main Menu")) - self._title.pos = (300, 200) + self._title.pos = (300, 100) self._nav = ActorNavigator() self._menu = [ - TextButton("Play", action=self.change_to_level), - TextButton("View Last Generated Level", - action=self.change_to_viewer), - TextButton("Manage Roaches", action=self.change_to_roaches), + TextButton("New Game", action=self.change_to_new_game), + TextButton("Resume", action=self.change_to_resume), TextButton("Credits", action=self.change_to_credits), TextButton("Quit", action=self.quit), ] for i, item in enumerate(self._menu): - item.pos = (300, 300 + (i * 100)) + item.pos = (300, 200 + (i * 100)) self.actors.add(item) self._nav.connect( self._menu, [keys.DOWN, keys.RIGHT], [keys.UP, keys.LEFT], wrap=True) self._nav.current.select() - def change_to_level(self): - from .level import LevelScene - return [ChangeSceneEvent(LevelScene('level1'))] + def change_to_resume(self): + from .level import GameLevelScene + return [ChangeSceneEvent(GameLevelScene())] - def change_to_viewer(self): - from .viewlevel import ViewLevelScene - return [ChangeSceneEvent(ViewLevelScene('map'))] - - def change_to_roaches(self): - from .roaches import RoachesScene - return [ChangeSceneEvent(RoachesScene())] + def change_to_new_game(self): + from .level import GameLevelScene + return [ + WorldEvent("reset"), + ChangeSceneEvent(GameLevelScene()) + ] def change_to_credits(self): from .credits import CreditsScene