X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=koperkapel%2Fscenes%2Fmenu.py;h=b5d7815ebf36532bac8c50dd355a4a088917404e;hb=3a22af1a0404b9bbbf7523b9337b84f6587bb004;hp=dac4402bd53643cf06c0a1add5a5be1164316418;hpb=d7890e6e4eb3a93e3ccb24314e5b98760b0f99b9;p=koperkapel.git diff --git a/koperkapel/scenes/menu.py b/koperkapel/scenes/menu.py index dac4402..b5d7815 100644 --- a/koperkapel/scenes/menu.py +++ b/koperkapel/scenes/menu.py @@ -1,17 +1,75 @@ """ Main menu scene. """ from pgzero.constants import keys -from .base import Scene, ChangeSceneEvent -from .credits import CreditsScene +from pgzero.loaders import images +from ..actors.navigator import ActorNavigator +from ..actors.orientatedsurf import OrientatedSurfActor, SelectableSurfActor +from .base import Scene, ChangeSceneEvent, WorldEvent, QuitEvent class MenuScene(Scene): """ Main menu scene. """ - def draw(self, screen): - screen.clear() - screen.draw.text("Main menu", (300, 300)) + def __init__(self): + super().__init__() + self.actors.add_layer("buttons", level=10) + self._init_bg() + self._init_buttons() + + def _init_bg(self): + self.actors.default.clear() + self.actors.default.add(OrientatedSurfActor( + images.load("splash/background"))) + + def _init_buttons(self): + self._nav = ActorNavigator() + menu = [ + self._build_button("new_game", action=self.change_to_new_game), + self._build_button("resume_game", action=self.change_to_resume), + self._build_button("credits", action=self.change_to_credits), + self._build_button("quit", action=self.quit), + ] + for i, item in enumerate(menu): + item.pos = (300, 200 + (i * 100)) + self.actors.add(item) + self._nav.connect( + menu, [keys.DOWN, keys.RIGHT], [keys.UP, keys.LEFT], + wrap=True) + self._nav.current.selected = True + + def _build_button(self, name, action): + actor = SelectableSurfActor( + images.load("splash/%s" % (name,)), + images.load("splash/%s_selected" % (name,))) + actor.action = action + return actor + + def change_to_resume(self): + from .level import GameLevelScene + return [ChangeSceneEvent(GameLevelScene())] + + def change_to_new_game(self): + from .level import GameLevelScene + return [ + WorldEvent("reset"), + ChangeSceneEvent(GameLevelScene()) + ] + + def change_to_credits(self): + from .credits import CreditsScene + return [ChangeSceneEvent(CreditsScene())] + + def quit(self): + return [QuitEvent()] def on_key_down(self, key, mod, unicode): - if key == keys.C: - return [ChangeSceneEvent(CreditsScene())] + if key == keys.RETURN: + current = self._nav.current + if current is not None: + return current.action() + else: + prev, current = self._nav.follow(key) + if prev is not None: + prev.selected = False + if current is not None: + current.selected = True