X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=koperkapel%2Fscenes%2Froach_management.py;h=77100ab7435290d03f7c77d10e45aac171339427;hb=208b0bfa93ce450a3d1e686d0bd0b2c93104f7b8;hp=21fc37c0432e3f77a19f5830c4a2cee48f1f7e0c;hpb=4ab7905e566ee4c310be928c4a0976bb49744d43;p=koperkapel.git diff --git a/koperkapel/scenes/roach_management.py b/koperkapel/scenes/roach_management.py index 21fc37c..77100ab 100644 --- a/koperkapel/scenes/roach_management.py +++ b/koperkapel/scenes/roach_management.py @@ -2,10 +2,12 @@ from pgzero.constants import keys, mouse from pgzero.actor import Actor +from pgzero.screen import Screen from ..actors.buttons import ImageButton +from ..actors.surf import SurfActor from ..constants import WIDTH, HEIGHT -from ..roaches import big_roaches -from ..serums import big_serums, SERUMS +from ..roaches import big_roaches, roach_by_name +from ..serums import big_serums, roach_is_serumless, SERUMS from ..vehicles.base import Vehicle from .base import Scene, ChangeSceneEvent @@ -29,8 +31,9 @@ def inset_button(pos, d): class RoachesScene(Scene): """ Roach management scene. """ - def __init__(self): + def __init__(self, level_scene=None): super().__init__() + self._level_scene = level_scene self._vehicle = None self._seat_pos = 0 self._outside_roach = None @@ -48,6 +51,7 @@ class RoachesScene(Scene): def enter(self, world): self._vehicle = Vehicle.current(world) + self._update_calls = [] self._init_bg() self._init_seats() self._init_roaches(world) @@ -55,7 +59,15 @@ class RoachesScene(Scene): def _init_bg(self): self.actors.default.clear() - self.actors.default.add(self._vehicle.roach_management_overlay()) + overlay = self._vehicle.roach_management_overlay() + base = overlay.copy() + if self._level_scene is not None: + base.fill((0, 0, 0)) + self._level_scene.draw(Screen(base)) + else: + base.fill((10, 10, 10)) + base.blit(overlay, (0, 0)) + self.actors.default.add(SurfActor(base)) def _init_seats(self): self._seat_layer.clear() @@ -64,6 +76,7 @@ class RoachesScene(Scene): seat_actor.pos = ( seat.vehicle_pos[0] + VEHICLE_MID_X, seat.vehicle_pos[1] + VEHICLE_MID_Y) + self._seat_layer[self._seat_pos].selected = True def _init_roaches(self, world): self._roach_actors = {} @@ -90,7 +103,7 @@ class RoachesScene(Scene): def _update_roaches(self, world): self._roach_layer.clear() seating = self._vehicle.seating(world) - outside_roaches = [] + self._outside_roaches = [] for roach in world.roaches: seat_pos = seating.get(roach.name) if seat_pos is not None: @@ -98,16 +111,18 @@ class RoachesScene(Scene): roach_actor.pos = self._seat_layer[seat_pos].pos self._roach_layer.add(roach_actor) else: - outside_roaches.append(roach.name) - self._outside_roach_pos %= len(outside_roaches) - if outside_roaches: + self._outside_roaches.append(roach.name) + if self._outside_roaches: + self._outside_roach_pos %= len(self._outside_roaches) roach_actor = self._roach_actors[ - outside_roaches[self._outside_roach_pos]] + self._outside_roaches[self._outside_roach_pos]] roach_pad_center = self._roach_pad.center roach_actor.pos = ( roach_pad_center[0] + ROACH_PAD_OFFSET[0], roach_pad_center[1] + ROACH_PAD_OFFSET[1]) self._roach_layer.add(roach_actor) + else: + self._outside_roach_pos = 0 def _init_pads(self): self._roach_pad = self._pad_layer.add( @@ -157,21 +172,76 @@ class RoachesScene(Scene): def _inventory_right(self): self._inventory_pos += 1 - def _eject_roach(self): - print("Eject roach.") + def _select_seat(self, seat_pos): + self._seat_layer[self._seat_pos].selected = False + self._seat_pos = seat_pos + self._seat_layer[self._seat_pos].selected = True - def update(self, world, dt): + def _eject_roach(self, world=None): + if world is None: + self._update_calls.append(self._eject_roach) + return + self._vehicle.seat_roach(world, None, self._seat_pos) + + def _click_roach_pad(self, world=None): + if world is None: + self._update_calls.append(self._click_roach_pad) + return + if self._outside_roaches: + roach = self._outside_roaches[self._outside_roach_pos] + self._vehicle.seat_roach(world, roach, self._seat_pos) + + def _click_inventory_pad(self, world=None): + if world is None: + self._update_calls.append(self._click_inventory_pad) + return + roach_name = self._vehicle.roach_at(world, self._seat_pos) + if roach_name is None: + return + roach = roach_by_name(world, roach_name) + if roach is None: + return + serums = list(world.serums) + if self._inventory_pos >= len(serums): + return + serum = serums.pop(self._inventory_pos) + if roach_is_serumless(roach): + roach[serum] = True + world.serums = serums + self._update_calls.append((self._update_roach_actor, roach_name)) + + def _update_roach_actor(self, world, roach_name): + roach = roach_by_name(world, roach_name) + self._roach_actors[roach_name] = big_roaches.assemble(roach) + + def update(self, world, engine, dt): + update_calls, self._update_calls = self._update_calls, [] + while update_calls: + f, args = update_calls.pop(), () + if type(f) is tuple: + f, args = f[0], f[1:] + f(world, *args) + events = world.pop_events() self._update_inventory(world) self._update_roaches(world) + return events def on_key_down(self, key, mod, unicode): - if key == keys.ESCAPE: - from .menu import MenuScene - return [ChangeSceneEvent(MenuScene())] + if key in (keys.ESCAPE, keys.Z): + if self._level_scene is None: + from .menu import MenuScene + return [ChangeSceneEvent(MenuScene())] + return [ChangeSceneEvent(self._level_scene)] def on_mouse_down(self, pos, button): if button == mouse.LEFT: for actor in self.actors.buttons: if actor.collidepoint(pos): - actor.action() - break + return actor.action() + for i, actor in enumerate(self.actors.seats): + if actor.collidepoint(pos): + return self._select_seat(i) + if self._roach_pad.collidepoint(pos): + return self._click_roach_pad() + if self._inventory_pad.collidepoint(pos): + return self._click_inventory_pad()