X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=koperkapel%2Fscenes%2Froach_management.py;h=77100ab7435290d03f7c77d10e45aac171339427;hb=208b0bfa93ce450a3d1e686d0bd0b2c93104f7b8;hp=3ed1ab0f4ac88df5b976774aebb2bcb722cb70c1;hpb=0f2d2e9c4d31d58d0c0cfe1eb7327ce430a61dbd;p=koperkapel.git diff --git a/koperkapel/scenes/roach_management.py b/koperkapel/scenes/roach_management.py index 3ed1ab0..77100ab 100644 --- a/koperkapel/scenes/roach_management.py +++ b/koperkapel/scenes/roach_management.py @@ -2,10 +2,12 @@ from pgzero.constants import keys, mouse from pgzero.actor import Actor +from pgzero.screen import Screen from ..actors.buttons import ImageButton +from ..actors.surf import SurfActor from ..constants import WIDTH, HEIGHT -from ..roaches import big_roaches -from ..serums import big_serums, SERUMS +from ..roaches import big_roaches, roach_by_name +from ..serums import big_serums, roach_is_serumless, SERUMS from ..vehicles.base import Vehicle from .base import Scene, ChangeSceneEvent @@ -17,6 +19,7 @@ VEHICLE_MID_X = WIDTH * 3 // 8 VEHICLE_MID_Y = HEIGHT * 1 // 2 BUTTON_INSET = (20, 20) SERUM_OFFSET = (0, 20) +ROACH_PAD_OFFSET = (0, 20) def inset_button(pos, d): @@ -28,51 +31,64 @@ def inset_button(pos, d): class RoachesScene(Scene): """ Roach management scene. """ - def __init__(self): + def __init__(self, level_scene=None): super().__init__() + self._level_scene = level_scene + self._vehicle = None + self._seat_pos = 0 + self._outside_roach = None self._outside_roach_pos = 0 self._inventory_pos = 0 self._inventory_item = None - self._roaches = self.actors.add_layer("roaches", level=10) - self._inventory = self.actors.add_layer("inventory", level=10) - self._pads = self.actors.add_layer("pads", level=5) - self._seats = self.actors.add_layer("seats", level=5) - self._buttons = self.actors.add_layer("buttons", level=6) + self._roach_layer = self.actors.add_layer("roaches", level=10) + self._inventory_layer = self.actors.add_layer("inventory", level=10) + self._pad_layer = self.actors.add_layer("pads", level=5) + self._seat_layer = self.actors.add_layer("seats", level=5) + self._button_layer = self.actors.add_layer("buttons", level=6) self._init_pads() self._init_buttons() self._init_serums() def enter(self, world): - self._vehicle = Vehicle.by_type(world.vehicles.current) + self._vehicle = Vehicle.current(world) + self._update_calls = [] self._init_bg() self._init_seats() - self._init_roaches(world.roaches) + self._init_roaches(world) self._update_inventory(world) def _init_bg(self): - self.actors.default.add(self._vehicle.background) + self.actors.default.clear() + overlay = self._vehicle.roach_management_overlay() + base = overlay.copy() + if self._level_scene is not None: + base.fill((0, 0, 0)) + self._level_scene.draw(Screen(base)) + else: + base.fill((10, 10, 10)) + base.blit(overlay, (0, 0)) + self.actors.default.add(SurfActor(base)) def _init_seats(self): - vrad = self._vehicle.approximate_radius + self._seat_layer.clear() for seat in self._vehicle.seats: - seat_actor = self._seats.add(seat.actor) + seat_actor = self._seat_layer.add(seat.actor()) seat_actor.pos = ( - seat.pos[0] * vrad + VEHICLE_MID_X, - seat.pos[1] * vrad + VEHICLE_MID_Y) + seat.vehicle_pos[0] + VEHICLE_MID_X, + seat.vehicle_pos[1] + VEHICLE_MID_Y) + self._seat_layer[self._seat_pos].selected = True - def _init_roaches(self, roaches): - for i, roach in enumerate(roaches): - roach_actor = self._roaches.add(big_roaches.assemble(roach)) - # TODO: less hacky seat assignment - if i < len(self._seats): - roach_actor.pos = self._seats[i].pos + def _init_roaches(self, world): + self._roach_actors = {} + for roach in world.roaches: + self._roach_actors[roach.name] = big_roaches.assemble(roach) def _init_serums(self): self._serum_actors = { serum: big_serums.assemble(serum) for serum in SERUMS} def _update_inventory(self, world): - self._inventory.clear() + self._inventory_layer.clear() serums = world.serums if not serums: return @@ -82,23 +98,48 @@ class RoachesScene(Scene): serum_actor.pos = ( inv_pad_centre[0] + SERUM_OFFSET[0], inv_pad_centre[1] + SERUM_OFFSET[1]) - self._inventory.add(serum_actor) + self._inventory_layer.add(serum_actor) + + def _update_roaches(self, world): + self._roach_layer.clear() + seating = self._vehicle.seating(world) + self._outside_roaches = [] + for roach in world.roaches: + seat_pos = seating.get(roach.name) + if seat_pos is not None: + roach_actor = self._roach_actors[roach.name] + roach_actor.pos = self._seat_layer[seat_pos].pos + self._roach_layer.add(roach_actor) + else: + self._outside_roaches.append(roach.name) + if self._outside_roaches: + self._outside_roach_pos %= len(self._outside_roaches) + roach_actor = self._roach_actors[ + self._outside_roaches[self._outside_roach_pos]] + roach_pad_center = self._roach_pad.center + roach_actor.pos = ( + roach_pad_center[0] + ROACH_PAD_OFFSET[0], + roach_pad_center[1] + ROACH_PAD_OFFSET[1]) + self._roach_layer.add(roach_actor) + else: + self._outside_roach_pos = 0 def _init_pads(self): - self._roach_pad = self._pads.add( + self._roach_pad = self._pad_layer.add( Actor("roach_management/roach_pad", anchor=("left", "bottom"))) self._roach_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y) - self._inventory_pad = self._pads.add( + self._inventory_pad = self._pad_layer.add( Actor("roach_management/inventory_pad", anchor=("left", "top"))) self._inventory_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y) def _add_button(self, name, anchor, inset, pos, action): - button = self._buttons.add( + button = self._button_layer.add( ImageButton(name, anchor=anchor, action=action)) button.pos = inset_button(pos, inset) return button def _init_buttons(self): + self._button_layer.clear() self._add_button( "roach_management/left_button", ("left", "bottom"), (1, -1), self._roach_pad.bottomleft, self._roach_left) @@ -131,20 +172,76 @@ class RoachesScene(Scene): def _inventory_right(self): self._inventory_pos += 1 - def _eject_roach(self): - print("Eject roach.") + def _select_seat(self, seat_pos): + self._seat_layer[self._seat_pos].selected = False + self._seat_pos = seat_pos + self._seat_layer[self._seat_pos].selected = True - def update(self, world, dt): + def _eject_roach(self, world=None): + if world is None: + self._update_calls.append(self._eject_roach) + return + self._vehicle.seat_roach(world, None, self._seat_pos) + + def _click_roach_pad(self, world=None): + if world is None: + self._update_calls.append(self._click_roach_pad) + return + if self._outside_roaches: + roach = self._outside_roaches[self._outside_roach_pos] + self._vehicle.seat_roach(world, roach, self._seat_pos) + + def _click_inventory_pad(self, world=None): + if world is None: + self._update_calls.append(self._click_inventory_pad) + return + roach_name = self._vehicle.roach_at(world, self._seat_pos) + if roach_name is None: + return + roach = roach_by_name(world, roach_name) + if roach is None: + return + serums = list(world.serums) + if self._inventory_pos >= len(serums): + return + serum = serums.pop(self._inventory_pos) + if roach_is_serumless(roach): + roach[serum] = True + world.serums = serums + self._update_calls.append((self._update_roach_actor, roach_name)) + + def _update_roach_actor(self, world, roach_name): + roach = roach_by_name(world, roach_name) + self._roach_actors[roach_name] = big_roaches.assemble(roach) + + def update(self, world, engine, dt): + update_calls, self._update_calls = self._update_calls, [] + while update_calls: + f, args = update_calls.pop(), () + if type(f) is tuple: + f, args = f[0], f[1:] + f(world, *args) + events = world.pop_events() self._update_inventory(world) + self._update_roaches(world) + return events def on_key_down(self, key, mod, unicode): - if key == keys.ESCAPE: - from .menu import MenuScene - return [ChangeSceneEvent(MenuScene())] + if key in (keys.ESCAPE, keys.Z): + if self._level_scene is None: + from .menu import MenuScene + return [ChangeSceneEvent(MenuScene())] + return [ChangeSceneEvent(self._level_scene)] def on_mouse_down(self, pos, button): if button == mouse.LEFT: for actor in self.actors.buttons: if actor.collidepoint(pos): - actor.action() - break + return actor.action() + for i, actor in enumerate(self.actors.seats): + if actor.collidepoint(pos): + return self._select_seat(i) + if self._roach_pad.collidepoint(pos): + return self._click_roach_pad() + if self._inventory_pad.collidepoint(pos): + return self._click_inventory_pad()