X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=koperkapel%2Fscenes%2Froach_management.py;h=d5fc67ffe749bcb3039778b2f7142e29c96d47ec;hb=bc8a030300c8367c5412585ffe37c07ce2d7bcee;hp=cb939f80d999dc442014f6ba983713c123fea2d8;hpb=4eb5a9fa50cc64aeddad74161b915bbb5fc4e2c2;p=koperkapel.git diff --git a/koperkapel/scenes/roach_management.py b/koperkapel/scenes/roach_management.py index cb939f8..d5fc67f 100644 --- a/koperkapel/scenes/roach_management.py +++ b/koperkapel/scenes/roach_management.py @@ -17,6 +17,7 @@ VEHICLE_MID_X = WIDTH * 3 // 8 VEHICLE_MID_Y = HEIGHT * 1 // 2 BUTTON_INSET = (20, 20) SERUM_OFFSET = (0, 20) +ROACH_PAD_OFFSET = (0, 20) def inset_button(pos, d): @@ -31,7 +32,8 @@ class RoachesScene(Scene): def __init__(self): super().__init__() self._vehicle = None - self._seat_pos = None + self._seat_pos = 0 + self._outside_roach = None self._outside_roach_pos = 0 self._inventory_pos = 0 self._inventory_item = None @@ -45,10 +47,11 @@ class RoachesScene(Scene): self._init_serums() def enter(self, world): - self._vehicle = Vehicle.by_type(world.vehicles.current) + self._vehicle = Vehicle.current(world) + self._update_calls = [] self._init_bg() self._init_seats() - self._init_roaches(world.roaches) + self._init_roaches(world) self._update_inventory(world) def _init_bg(self): @@ -62,14 +65,12 @@ class RoachesScene(Scene): seat_actor.pos = ( seat.vehicle_pos[0] + VEHICLE_MID_X, seat.vehicle_pos[1] + VEHICLE_MID_Y) + self._seat_layer[self._seat_pos].selected = True - def _init_roaches(self, roaches): - self._roach_layer.clear() - for i, roach in enumerate(roaches): - roach_actor = self._roach_layer.add(big_roaches.assemble(roach)) - # TODO: less hacky seat assignment - if i < len(self._seat_layer): - roach_actor.pos = self._seat_layer[i].pos + def _init_roaches(self, world): + self._roach_actors = {} + for roach in world.roaches: + self._roach_actors[roach.name] = big_roaches.assemble(roach) def _init_serums(self): self._serum_actors = { @@ -88,6 +89,30 @@ class RoachesScene(Scene): inv_pad_centre[1] + SERUM_OFFSET[1]) self._inventory_layer.add(serum_actor) + def _update_roaches(self, world): + self._roach_layer.clear() + seating = self._vehicle.seating(world) + self._outside_roaches = [] + for roach in world.roaches: + seat_pos = seating.get(roach.name) + if seat_pos is not None: + roach_actor = self._roach_actors[roach.name] + roach_actor.pos = self._seat_layer[seat_pos].pos + self._roach_layer.add(roach_actor) + else: + self._outside_roaches.append(roach.name) + if self._outside_roaches: + self._outside_roach_pos %= len(self._outside_roaches) + roach_actor = self._roach_actors[ + self._outside_roaches[self._outside_roach_pos]] + roach_pad_center = self._roach_pad.center + roach_actor.pos = ( + roach_pad_center[0] + ROACH_PAD_OFFSET[0], + roach_pad_center[1] + ROACH_PAD_OFFSET[1]) + self._roach_layer.add(roach_actor) + else: + self._outside_roach_pos = 0 + def _init_pads(self): self._roach_pad = self._pad_layer.add( Actor("roach_management/roach_pad", anchor=("left", "bottom"))) @@ -136,11 +161,38 @@ class RoachesScene(Scene): def _inventory_right(self): self._inventory_pos += 1 - def _eject_roach(self): - print("Eject roach.") + def _select_seat(self, seat_pos): + self._seat_layer[self._seat_pos].selected = False + self._seat_pos = seat_pos + self._seat_layer[self._seat_pos].selected = True + + def _eject_roach(self, world=None): + if world is None: + self._update_calls.append(self._eject_roach) + return + self._vehicle.seat_roach(world, None, self._seat_pos) + + def _click_roach_pad(self, world=None): + if world is None: + self._update_calls.append(self._click_roach_pad) + return + if self._outside_roaches: + roach = self._outside_roaches[self._outside_roach_pos] + self._vehicle.seat_roach(world, roach, self._seat_pos) - def update(self, world, dt): + def _click_inventory_pad(self, world=None): + if world is None: + self._update_calls.append(self._click_inventory_pad) + return + + def update(self, world, engine, dt): + while self._update_calls: + f = self._update_calls.pop() + f(world) + events = world.pop_events() self._update_inventory(world) + self._update_roaches(world) + return events def on_key_down(self, key, mod, unicode): if key == keys.ESCAPE: @@ -151,5 +203,11 @@ class RoachesScene(Scene): if button == mouse.LEFT: for actor in self.actors.buttons: if actor.collidepoint(pos): - actor.action() - break + return actor.action() + for i, actor in enumerate(self.actors.seats): + if actor.collidepoint(pos): + return self._select_seat(i) + if self._roach_pad.collidepoint(pos): + return self._click_roach_pad() + if self._inventory_pad.collidepoint(pos): + return self._click_inventory_pad()