X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=koperkapel%2Fscenes%2Froach_management.py;h=dd05e755404334f6b37394a044a02b30f1ec6f78;hb=ed7b7dbe49f3962132f0db806552a5873d6fc113;hp=e7dcd7c66b8c188b81cfd585ad6181fe1c7fe0d8;hpb=ac587543218e5179289e18a147e7118f10348dfe;p=koperkapel.git diff --git a/koperkapel/scenes/roach_management.py b/koperkapel/scenes/roach_management.py index e7dcd7c..dd05e75 100644 --- a/koperkapel/scenes/roach_management.py +++ b/koperkapel/scenes/roach_management.py @@ -1,13 +1,17 @@ """ Roach management scene. """ +from pygame.constants import BLEND_RGBA_MULT, BLEND_RGBA_SUB from pgzero.constants import keys, mouse from pgzero.actor import Actor +from pgzero.screen import Screen from ..actors.buttons import ImageButton +from ..actors.surf import SurfActor from ..constants import WIDTH, HEIGHT -from ..roaches import big_roaches -from ..serums import big_serums, SERUMS +from ..roaches import big_roaches, roach_by_name +from ..serums import big_serums, roach_is_serumless, SERUMS from ..vehicles.base import Vehicle -from .base import Scene, ChangeSceneEvent +from .base import Scene, ChangeSceneEvent, defer_to_update +from ..util import safepath TOOLBAR_LEFT_X = WIDTH * 3 // 4 @@ -29,8 +33,9 @@ def inset_button(pos, d): class RoachesScene(Scene): """ Roach management scene. """ - def __init__(self): + def __init__(self, level_scene=None): super().__init__() + self._level_scene = level_scene self._vehicle = None self._seat_pos = 0 self._outside_roach = None @@ -55,7 +60,24 @@ class RoachesScene(Scene): def _init_bg(self): self.actors.default.clear() - self.actors.default.add(self._vehicle.roach_management_overlay()) + overlay = self._vehicle.roach_management_overlay() + base = overlay.copy() + if self._level_scene is not None: + base.fill((0, 0, 0)) + self._level_scene.draw(Screen(base)) + else: + base.fill((10, 10, 10)) + base.blit(overlay, (0, 0)) + frame = self._vehicle.roach_management_frame() + if frame is not None: + frame = frame.copy() + frame.fill((255, 255, 255, 8), None, BLEND_RGBA_MULT) + frame_rect = frame.get_rect() + base.blit(frame, ( + VEHICLE_MID_X - frame_rect.w // 2, + VEHICLE_MID_Y - frame_rect.h // 2), + None, BLEND_RGBA_SUB) + self.actors.default.add(SurfActor(base)) def _init_seats(self): self._seat_layer.clear() @@ -91,7 +113,7 @@ class RoachesScene(Scene): def _update_roaches(self, world): self._roach_layer.clear() seating = self._vehicle.seating(world) - outside_roaches = [] + self._outside_roaches = [] for roach in world.roaches: seat_pos = seating.get(roach.name) if seat_pos is not None: @@ -99,23 +121,25 @@ class RoachesScene(Scene): roach_actor.pos = self._seat_layer[seat_pos].pos self._roach_layer.add(roach_actor) else: - outside_roaches.append(roach.name) - self._outside_roach_pos %= len(outside_roaches) - if outside_roaches: + self._outside_roaches.append(roach.name) + if self._outside_roaches: + self._outside_roach_pos %= len(self._outside_roaches) roach_actor = self._roach_actors[ - outside_roaches[self._outside_roach_pos]] + self._outside_roaches[self._outside_roach_pos]] roach_pad_center = self._roach_pad.center roach_actor.pos = ( roach_pad_center[0] + ROACH_PAD_OFFSET[0], roach_pad_center[1] + ROACH_PAD_OFFSET[1]) self._roach_layer.add(roach_actor) + else: + self._outside_roach_pos = 0 def _init_pads(self): self._roach_pad = self._pad_layer.add( - Actor("roach_management/roach_pad", anchor=("left", "bottom"))) + Actor(safepath("roach_management/roach_pad"), anchor=("left", "bottom"))) self._roach_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y) self._inventory_pad = self._pad_layer.add( - Actor("roach_management/inventory_pad", anchor=("left", "top"))) + Actor(safepath("roach_management/inventory_pad"), anchor=("left", "top"))) self._inventory_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y) def _add_button(self, name, anchor, inset, pos, action): @@ -127,23 +151,23 @@ class RoachesScene(Scene): def _init_buttons(self): self._button_layer.clear() self._add_button( - "roach_management/left_button", ("left", "bottom"), (1, -1), + safepath("roach_management/left_button"), ("left", "bottom"), (1, -1), self._roach_pad.bottomleft, self._roach_left) self._add_button( - "roach_management/right_button", ("right", "bottom"), (-1, -1), + safepath("roach_management/right_button"), ("right", "bottom"), (-1, -1), self._roach_pad.bottomright, self._roach_right) self._add_button( - "roach_management/left_button", ("left", "bottom"), (1, -1), + safepath("roach_management/left_button"), ("left", "bottom"), (1, -1), self._inventory_pad.bottomleft, self._inventory_left) self._add_button( - "roach_management/right_button", ("right", "bottom"), (-1, -1), + safepath("roach_management/right_button"), ("right", "bottom"), (-1, -1), self._inventory_pad.bottomright, self._inventory_right) self._add_button( - "roach_management/eject_button", ("right", "top"), (-1, 1), + safepath("roach_management/eject_button"), ("right", "top"), (-1, 1), (TOOLBAR_LEFT_X, TOOLBAR_TOP_Y), self._eject_roach) def _roach_left(self): @@ -163,17 +187,51 @@ class RoachesScene(Scene): self._seat_pos = seat_pos self._seat_layer[self._seat_pos].selected = True - def _eject_roach(self): - print("Eject roach.") + @defer_to_update + def _eject_roach(self, world): + self._vehicle.seat_roach(world, None, self._seat_pos) + + @defer_to_update + def _click_roach_pad(self, world): + if self._outside_roaches: + roach = self._outside_roaches[self._outside_roach_pos] + self._vehicle.seat_roach(world, roach, self._seat_pos) + + @defer_to_update + def _click_inventory_pad(self, world): + roach_name = self._vehicle.roach_at(world, self._seat_pos) + if roach_name is None: + return + roach = roach_by_name(world, roach_name) + if roach is None: + return + serums = list(world.serums) + if self._inventory_pos >= len(serums): + return + serum = serums.pop(self._inventory_pos) + if roach_is_serumless(roach): + roach[serum] = True + world.serums = serums + self._update_roach_actor(roach_name) + + @defer_to_update + def _update_roach_actor(self, world, roach_name): + roach = roach_by_name(world, roach_name) + self._roach_actors[roach_name] = big_roaches.assemble(roach) def update(self, world, engine, dt): + super().update(world, engine, dt) + events = world.pop_events() self._update_inventory(world) self._update_roaches(world) + return events def on_key_down(self, key, mod, unicode): - if key == keys.ESCAPE: - from .menu import MenuScene - return [ChangeSceneEvent(MenuScene())] + if key in (keys.ESCAPE, keys.Z): + if self._level_scene is None: + from .menu import MenuScene + return [ChangeSceneEvent(MenuScene())] + return [ChangeSceneEvent(self._level_scene)] def on_mouse_down(self, pos, button): if button == mouse.LEFT: @@ -183,3 +241,7 @@ class RoachesScene(Scene): for i, actor in enumerate(self.actors.seats): if actor.collidepoint(pos): return self._select_seat(i) + if self._roach_pad.collidepoint(pos): + return self._click_roach_pad() + if self._inventory_pad.collidepoint(pos): + return self._click_inventory_pad()