X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=koperkapel%2Fscenes%2Froaches.py;h=34f02679c5ed5807f6af13ef6e1d9a8e3490d520;hb=7a6f009672c912301b833797d4c135747e425828;hp=09169f3ac80bd4566933c8dd97b50303fc110144;hpb=bf20049741bc0d599092143738e4633f1f87de8f;p=koperkapel.git diff --git a/koperkapel/scenes/roaches.py b/koperkapel/scenes/roaches.py index 09169f3..34f0267 100644 --- a/koperkapel/scenes/roaches.py +++ b/koperkapel/scenes/roaches.py @@ -1,12 +1,24 @@ """ Roach management scene. """ -from pgzero.constants import keys +from pgzero.constants import keys, mouse from pgzero.actor import Actor -from ..actors.buttons import TextButton +from ..actors.buttons import TextButton, ImageButton from ..constants import WIDTH, HEIGHT from .base import Scene, ChangeSceneEvent +TOOLBAR_LEFT_X = WIDTH * 3 // 4 +TOOLBAR_TOP_Y = 0 +TOOLBAR_MID_Y = HEIGHT * 1 // 2 +BUTTON_INSET = (20, 20) + + +def inset_button(pos, d): + return ( + pos[0] + d[0] * BUTTON_INSET[0], + pos[1] + d[1] * BUTTON_INSET[1]) + + class RoachesScene(Scene): """ Roach management scene. """ @@ -15,15 +27,63 @@ class RoachesScene(Scene): self._roach_actors = {} self._roaches = self.actors.add_layer("roaches", level=10) self._pads = self.actors.add_layer("pads", level=5) + self._buttons = self.actors.add_layer("buttons", level=6) + self._init_bg() self._init_pads() + self._init_buttons() + + def _init_bg(self): + self.actors.default.add(Actor("vehicles/walking/background")) def _init_pads(self): self._roach_pad = self._pads.add( - Actor("roach_management/roach_pad")) - self._roach_pad.pos = (WIDTH * (7/8), HEIGHT * (1/4)) + Actor("roach_management/roach_pad", anchor=("left", "bottom"))) + self._roach_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y) self._inventory_pad = self._pads.add( - Actor("roach_management/inventory_pad")) - self._inventory_pad.pos = (WIDTH * (7/8), HEIGHT * (3/4)) + Actor("roach_management/inventory_pad", anchor=("left", "top"))) + self._inventory_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y) + + def _add_button(self, name, anchor, inset, pos, action): + button = self._buttons.add( + ImageButton(name, anchor=anchor, action=action)) + button.pos = inset_button(pos, inset) + return button + + def _init_buttons(self): + self._add_button( + "roach_management/left_button", ("left", "bottom"), (1, -1), + self._roach_pad.bottomleft, self._roach_left) + + self._add_button( + "roach_management/right_button", ("right", "bottom"), (-1, -1), + self._roach_pad.bottomright, self._roach_right) + + self._add_button( + "roach_management/left_button", ("left", "bottom"), (1, -1), + self._inventory_pad.bottomleft, self._inventory_left) + + self._add_button( + "roach_management/right_button", ("right", "bottom"), (-1, -1), + self._inventory_pad.bottomright, self._inventory_right) + + self._add_button( + "roach_management/eject_button", ("right", "top"), (-1, 1), + (TOOLBAR_LEFT_X, TOOLBAR_TOP_Y), self._eject_roach) + + def _roach_left(self): + print("Cycle outside roaches left.") + + def _roach_right(self): + print("Cycle outside roaches right.") + + def _inventory_left(self): + print("Cycle inventory left.") + + def _inventory_right(self): + print("Cycle inventory right.") + + def _eject_roach(self): + print("Eject roach.") def update(self, world, dt): for i, roach in enumerate(world.roaches): @@ -44,3 +104,10 @@ class RoachesScene(Scene): if key == keys.ESCAPE: from .menu import MenuScene return [ChangeSceneEvent(MenuScene())] + + def on_mouse_down(self, pos, button): + if button == mouse.LEFT: + for actor in self.actors.buttons: + if actor.collidepoint(pos): + actor.action() + break