X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=koperkapel%2Fscenes%2Froaches.py;h=34f02679c5ed5807f6af13ef6e1d9a8e3490d520;hb=c6a89e98809c5a954126411bf18b205d0b90a29c;hp=429ec8f44bbc4ed85eafac31be5579012bc1b7e5;hpb=22ae4326a187ae76c6904bc8fbf666d8aa147706;p=koperkapel.git diff --git a/koperkapel/scenes/roaches.py b/koperkapel/scenes/roaches.py index 429ec8f..34f0267 100644 --- a/koperkapel/scenes/roaches.py +++ b/koperkapel/scenes/roaches.py @@ -1,19 +1,113 @@ """ Roach management scene. """ -from pgzero.constants import keys +from pgzero.constants import keys, mouse +from pgzero.actor import Actor +from ..actors.buttons import TextButton, ImageButton +from ..constants import WIDTH, HEIGHT from .base import Scene, ChangeSceneEvent +TOOLBAR_LEFT_X = WIDTH * 3 // 4 +TOOLBAR_TOP_Y = 0 +TOOLBAR_MID_Y = HEIGHT * 1 // 2 +BUTTON_INSET = (20, 20) + + +def inset_button(pos, d): + return ( + pos[0] + d[0] * BUTTON_INSET[0], + pos[1] + d[1] * BUTTON_INSET[1]) + + class RoachesScene(Scene): """ Roach management scene. """ def __init__(self): - pass + super().__init__() + self._roach_actors = {} + self._roaches = self.actors.add_layer("roaches", level=10) + self._pads = self.actors.add_layer("pads", level=5) + self._buttons = self.actors.add_layer("buttons", level=6) + self._init_bg() + self._init_pads() + self._init_buttons() + + def _init_bg(self): + self.actors.default.add(Actor("vehicles/walking/background")) + + def _init_pads(self): + self._roach_pad = self._pads.add( + Actor("roach_management/roach_pad", anchor=("left", "bottom"))) + self._roach_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y) + self._inventory_pad = self._pads.add( + Actor("roach_management/inventory_pad", anchor=("left", "top"))) + self._inventory_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y) + + def _add_button(self, name, anchor, inset, pos, action): + button = self._buttons.add( + ImageButton(name, anchor=anchor, action=action)) + button.pos = inset_button(pos, inset) + return button + + def _init_buttons(self): + self._add_button( + "roach_management/left_button", ("left", "bottom"), (1, -1), + self._roach_pad.bottomleft, self._roach_left) + + self._add_button( + "roach_management/right_button", ("right", "bottom"), (-1, -1), + self._roach_pad.bottomright, self._roach_right) - def draw(self, screen, viewport): - screen.clear() + self._add_button( + "roach_management/left_button", ("left", "bottom"), (1, -1), + self._inventory_pad.bottomleft, self._inventory_left) + + self._add_button( + "roach_management/right_button", ("right", "bottom"), (-1, -1), + self._inventory_pad.bottomright, self._inventory_right) + + self._add_button( + "roach_management/eject_button", ("right", "top"), (-1, 1), + (TOOLBAR_LEFT_X, TOOLBAR_TOP_Y), self._eject_roach) + + def _roach_left(self): + print("Cycle outside roaches left.") + + def _roach_right(self): + print("Cycle outside roaches right.") + + def _inventory_left(self): + print("Cycle inventory left.") + + def _inventory_right(self): + print("Cycle inventory right.") + + def _eject_roach(self): + print("Eject roach.") + + def update(self, world, dt): + for i, roach in enumerate(world.roaches): + if roach.name in self._roach_actors: + actor = self._roach_actors[roach.name] + else: + actor = TextButton("%s [%s]" % ( + roach.name, + ", ".join("%s=%s" % kv for kv in sorted( + roach.attributes.items()), + ))) + self._roach_actors[roach.name] = actor + self._roaches.add(actor) + # TODO: remove missing roaches + actor.pos = (300, 100 + i * 100) def on_key_down(self, key, mod, unicode): if key == keys.ESCAPE: from .menu import MenuScene return [ChangeSceneEvent(MenuScene())] + + def on_mouse_down(self, pos, button): + if button == mouse.LEFT: + for actor in self.actors.buttons: + if actor.collidepoint(pos): + actor.action() + break