X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=koperkapel%2Fvehicles%2Fbase.py;h=2c1d9bf97d5b2e2109fc7f7cc4fbf129aacd2a5c;hb=ec18a4dde4d14bd4486fb936476266e8511b169b;hp=1b2f3ed279ff471ff9d151d9c5a4ca93e7e3ba24;hpb=0dc9a8b725a625cc444eb1b49ebf2f9cf00b0539;p=koperkapel.git diff --git a/koperkapel/vehicles/base.py b/koperkapel/vehicles/base.py index 1b2f3ed..2c1d9bf 100644 --- a/koperkapel/vehicles/base.py +++ b/koperkapel/vehicles/base.py @@ -1,35 +1,73 @@ """ Base class for vehicles. """ -from pgzero.actor import Actor +import math +import random +from itertools import chain, islice, repeat +from pygame.constants import BLEND_RGBA_MULT +from pgzero.loaders import images +from ..actors.orientatedsurf import SelectableSurfActor +from ..actors.animsurf import AnimatedSurfActor +from ..weapons import default_weapons +from ..util import safepath class Vehicle: """ Vehicle base class. """ vehicle_type = None + overlay_frame_no = None approximate_radius = 200 + weapons_taped_on = True + selected_seat_overlay_color = (255, 0, 0, 255) def __init__(self): self.seats = self.init_seats() + self.game_pos = (0, 0) def roach_management_overlay(self): - return Actor("vehicles/%s/background" % (self.vehicle_type,)) + return images.load(safepath("vehicles/walking/background")) + + def roach_management_frame(self): + if self.overlay_frame_no is None: + return None + return images.load(safepath("vehicle_big/%s_%d") % ( + self.vehicle_type, self.overlay_frame_no)) def init_seats(self): raise NotImplementedError("Vehicles should specify a list of seats") - def assign_seats(self, seating): - for roach_name, seat in zip(seating, self.seats): - seat.roach = roach_name + def seating(self, world): + roach_seating = world.vehicles[self.vehicle_type].seating + roach_seating_numbers = enumerate(zip(roach_seating, self.seats)) + return { + roach: seat_pos + for seat_pos, (roach, _) in roach_seating_numbers if roach + } + + def seat_roach(self, world, roach, seat_pos): + vehicle = world.vehicles[self.vehicle_type] + seats = len(self.seats) + seating = list(vehicle.seating) + seating = list(islice( + chain(seating, repeat(None, seats)), 0, seats)) + seating[seat_pos] = roach + # line below records new seating on the world proxy + vehicle.seating = seating + + def roach_at(self, world, seat_pos): + roach_seating = world.vehicles[self.vehicle_type].seating + if seat_pos >= len(roach_seating): + return None + return roach_seating[seat_pos] + + def changed(self): + return False # TODO: remove this _vehicle_types = {} @classmethod def current(cls, world): - vehicle = cls.by_type(world.vehicles.current) - vehicle.assign_seats( - world.vehicles[vehicle.vehicle_type].seating) - return vehicle + return cls.by_type(world.vehicles.current) @classmethod def by_type(cls, vehicle_type): @@ -39,10 +77,33 @@ class Vehicle: def register(cls, vehicle_cls): cls._vehicle_types[vehicle_cls.__name__.lower()] = vehicle_cls + @classmethod + def random(cls): + return random.choice(list(cls._vehicle_types.keys())) + @classmethod def register_all(cls): from .walking import Walking + from .quadcopter import Quadcopter + from .robot import Robot + from .roomba import Roomba cls.register(Walking) + cls.register(Quadcopter) + cls.register(Robot) + cls.register(Roomba) + + def _avatar_frame(self, i, weapon, suffix="_tiles"): + vehicle = images.load(safepath("vehicle%s/%s_%d") % ( + suffix, self.vehicle_type, i + 1)) + frame = vehicle.copy() + frame.blit(weapon.surf, (0, 0)) + return frame + + def get_avatar(self, world): + weapon = default_weapons.assemble( + world.weapons.current, tape=self.weapons_taped_on) + frames = [self._avatar_frame(i, weapon) for i in range(4)] + return AnimatedSurfActor(frames, anchor=(0, 0)) class Seat: @@ -65,7 +126,18 @@ class Seat: self.vehicle_pos = (pos[0] * vrad, pos[1] * vrad) def actor(self): - return Actor("vehicles/%s/seat" % (self.vehicle.vehicle_type,)) + seat = images.load(safepath("vehicles/walking/seat")) + selected_seat = seat.copy() + selected_seat.fill( + self.vehicle.selected_seat_overlay_color, None, BLEND_RGBA_MULT) + return SelectableSurfActor(seat, selected_seat) + + +def circle_of_seats(n_seats, **kw): + d_theta = 2 * math.pi / n_seats + return [ + Seat(pos=(math.sin(i * d_theta), math.cos(i * d_theta)), **kw) + for i in range(n_seats)] Vehicle.register_all()