X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=koperkapel%2Fvehicles%2Fbase.py;h=ba21bbeb94857284f829ebbb8ccc1c731d84ee9e;hb=b84add9e04e7a5ac7832cb97b0ff83586eb716fb;hp=31f7eeaaa4f9ced6ac2285ab336038afd7975841;hpb=803254edba328148045841cd2cbdc0e4bd19655b;p=koperkapel.git diff --git a/koperkapel/vehicles/base.py b/koperkapel/vehicles/base.py index 31f7eea..ba21bbe 100644 --- a/koperkapel/vehicles/base.py +++ b/koperkapel/vehicles/base.py @@ -1,24 +1,36 @@ """ Base class for vehicles. """ +import math +import random from itertools import chain, islice, repeat from pygame.constants import BLEND_RGBA_MULT -from pgzero.actor import Actor from pgzero.loaders import images -from ..actors.orientatedsurf import OrientatedSurfActor +from ..actors.orientatedsurf import SelectableSurfActor +from ..actors.animsurf import AnimatedSurfActor +from ..weapons import default_weapons class Vehicle: """ Vehicle base class. """ vehicle_type = None + overlay_frame_no = None approximate_radius = 200 + weapons_taped_on = True selected_seat_overlay_color = (255, 0, 0, 255) def __init__(self): self.seats = self.init_seats() + self.game_pos = (0, 0) def roach_management_overlay(self): - return Actor("vehicles/%s/background" % (self.vehicle_type,)) + return images.load("vehicles/walking/background") + + def roach_management_frame(self): + if self.overlay_frame_no is None: + return None + return images.load("vehicle_big/%s_%d" % ( + self.vehicle_type, self.overlay_frame_no)) def init_seats(self): raise NotImplementedError("Vehicles should specify a list of seats") @@ -41,6 +53,15 @@ class Vehicle: # line below records new seating on the world proxy vehicle.seating = seating + def roach_at(self, world, seat_pos): + roach_seating = world.vehicles[self.vehicle_type].seating + if seat_pos >= len(roach_seating): + return None + return roach_seating[seat_pos] + + def changed(self): + return False # TODO: remove this + _vehicle_types = {} @classmethod @@ -55,10 +76,33 @@ class Vehicle: def register(cls, vehicle_cls): cls._vehicle_types[vehicle_cls.__name__.lower()] = vehicle_cls + @classmethod + def random(cls): + return random.choice(list(cls._vehicle_types.keys())) + @classmethod def register_all(cls): from .walking import Walking + from .quadcopter import Quadcopter + from .robot import Robot + from .roomba import Roomba cls.register(Walking) + cls.register(Quadcopter) + cls.register(Robot) + cls.register(Roomba) + + def _avatar_frame(self, i, weapon, suffix="_tiles"): + vehicle = images.load("vehicle%s/%s_%d" % ( + suffix, self.vehicle_type, i + 1)) + frame = vehicle.copy() + frame.blit(weapon.surf, (0, 0)) + return frame + + def get_avatar(self, world): + weapon = default_weapons.assemble( + world.weapons.current, tape=self.weapons_taped_on) + frames = [self._avatar_frame(i, weapon) for i in range(4)] + return AnimatedSurfActor(frames, anchor=(0, 0)) class Seat: @@ -81,29 +125,18 @@ class Seat: self.vehicle_pos = (pos[0] * vrad, pos[1] * vrad) def actor(self): - seat = images.load( - "vehicles/%s/seat" % (self.vehicle.vehicle_type,)) + seat = images.load("vehicles/walking/seat") selected_seat = seat.copy() selected_seat.fill( self.vehicle.selected_seat_overlay_color, None, BLEND_RGBA_MULT) - return SeatActor(seat, selected_seat) - - -class SeatActor(OrientatedSurfActor): - def __init__(self, seat, selected_seat): - self._selected = False - self._seat = seat - self._selected_seat = selected_seat - super().__init__(surf=self._seat, angle=0) + return SelectableSurfActor(seat, selected_seat) - @property - def selected(self): - return self._selected - @selected.setter - def selected(self, value): - self._selected = value - self.surf = self._selected_seat if value else self._seat +def circle_of_seats(n_seats, **kw): + d_theta = 2 * math.pi / n_seats + return [ + Seat(pos=(math.sin(i * d_theta), math.cos(i * d_theta)), **kw) + for i in range(n_seats)] Vehicle.register_all()