X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=koperkapel%2Fvehicles%2Fbase.py;h=fdc9b7f48e90bb12e6515ce0e4ad3ab4ff03d42f;hb=ce7b05023f3e5ba5a9d3791bcea83cf1c8882922;hp=9eb3eb0cfe714f74f9517d934da6f8e73ba5c7d6;hpb=111540d13839e7d7e684feba986837ac9d7f6322;p=koperkapel.git diff --git a/koperkapel/vehicles/base.py b/koperkapel/vehicles/base.py index 9eb3eb0..fdc9b7f 100644 --- a/koperkapel/vehicles/base.py +++ b/koperkapel/vehicles/base.py @@ -5,8 +5,10 @@ import random from itertools import chain, islice, repeat from pygame.constants import BLEND_RGBA_MULT from pgzero.loaders import images -from ..actors.orientatedsurf import OrientatedSurfActor +from ..actors.orientatedsurf import SelectableSurfActor from ..actors.animsurf import AnimatedSurfActor +from ..weapons import default_weapons +from ..util import safepath class Vehicle: @@ -15,19 +17,21 @@ class Vehicle: vehicle_type = None overlay_frame_no = None approximate_radius = 200 + weapons_taped_on = True selected_seat_overlay_color = (255, 0, 0, 255) + armour = 0 def __init__(self): self.seats = self.init_seats() self.game_pos = (0, 0) def roach_management_overlay(self): - return images.load("vehicles/walking/background") + return images.load(safepath("vehicles/walking/background")) def roach_management_frame(self): if self.overlay_frame_no is None: return None - return images.load("vehicle_big/%s_%d" % ( + return images.load(safepath("vehicle_big/%s_%d") % ( self.vehicle_type, self.overlay_frame_no)) def init_seats(self): @@ -89,14 +93,21 @@ class Vehicle: cls.register(Robot) cls.register(Roomba) - def _avatar_frame(self, i, suffix="_tiles"): - vehicle = images.load("vehicle%s/%s_%d" % ( + def _avatar_frame(self, i, weapon, suffix="_tiles"): + vehicle = images.load(safepath("vehicle%s/%s_%d") % ( suffix, self.vehicle_type, i + 1)) frame = vehicle.copy() + if weapon: + frame.blit(weapon.surf, (0, 0)) return frame - def get_avatar(self, world): - frames = [self._avatar_frame(i) for i in range(4)] + def get_avatar(self, world=None, dead=False): + if not dead: + weapon = default_weapons.assemble( + world.weapons.current, tape=self.weapons_taped_on) + frames = [self._avatar_frame(i, weapon) for i in range(4)] + else: + frames = [self._avatar_frame(0, weapon=None)] return AnimatedSurfActor(frames, anchor=(0, 0)) @@ -120,28 +131,11 @@ class Seat: self.vehicle_pos = (pos[0] * vrad, pos[1] * vrad) def actor(self): - seat = images.load("vehicles/walking/seat") + seat = images.load(safepath("vehicles/walking/seat")) selected_seat = seat.copy() selected_seat.fill( self.vehicle.selected_seat_overlay_color, None, BLEND_RGBA_MULT) - return SeatActor(seat, selected_seat) - - -class SeatActor(OrientatedSurfActor): - def __init__(self, seat, selected_seat): - self._selected = False - self._seat = seat - self._selected_seat = selected_seat - super().__init__(surf=self._seat, angle=0) - - @property - def selected(self): - return self._selected - - @selected.setter - def selected(self, value): - self._selected = value - self.surf = self._selected_seat if value else self._seat + return SelectableSurfActor(seat, selected_seat) def circle_of_seats(n_seats, **kw):