X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=koperkapel%2Fweapons.py;h=cfc6ba828ae1b4a57faf7e5cf30ca1a37dde1c24;hb=HEAD;hp=f07caedb2404ae802bc94f280ea839fc9a38f621;hpb=4d41e3b2902e496b7129f44b5b1c6b7a96191ee3;p=koperkapel.git diff --git a/koperkapel/weapons.py b/koperkapel/weapons.py index f07caed..cfc6ba8 100644 --- a/koperkapel/weapons.py +++ b/koperkapel/weapons.py @@ -1,5 +1,7 @@ """ Tools for dealing with weapons. """ +from pygame.surface import Surface +from pygame.draw import circle from pgzero.loaders import images, sounds from .actors.animsurf import AnimatedSurfActor from .util import safepath @@ -7,24 +9,34 @@ from .util import safepath class Weapon: def __init__(self, name, damage, image_name=None, bullet_range=0, - can_tape=True, frames=("_1",), sound=None): + can_tape=True, frames=("_1",), projectile=None, sound=None): self.name = name self.image_name = image_name or name self.frames = frames self.damage = damage self.bullet_range = bullet_range self.can_tape = can_tape + self.projectile = projectile self.sound = None if sound: self.sound = sounds.load(sound) + def play_sound(self): + if self.sound: + self.sound.play() + + def assemble_bullet(self): + return BulletActor(self) + WEAPONS = [ Weapon("spit", damage=1, bullet_range=2, can_tape=False, - image_name="blank", frames=("",), sound="fire_spit"), - Weapon("butter_knife", damage=2), + image_name="blank", frames=("",), sound="fire_spit", + projectile="spit"), + Weapon("butter_knife", damage=2, sound='cut'), Weapon("crowbar", damage=4), - Weapon("gun", damage=4, bullet_range=4, sound='gun_fire'), + Weapon("gun", damage=4, bullet_range=4, sound='gun_fire', + projectile="bullet"), ] WEAPON_LOOKUP = {w.name: w for w in WEAPONS} @@ -40,6 +52,29 @@ class WeaponActor(AnimatedSurfActor): self.weapon = weapon +class BulletActor(AnimatedSurfActor): + def __init__(self, weapon, **kw): + frames = self._shiny_frames(weapon) + if frames is None: + frames = self._ugly_circle_frames(weapon) + super().__init__(frames=frames, **kw) + self.weapon = weapon + + def _shiny_frames(self, weapon): + if weapon.projectile is None: + return None + surf = images.load(safepath("projectiles/%s" % (weapon.projectile,))) + return [surf] + + def _ugly_circle_frames(self, weapon): + radius = min(weapon.damage * 5, 32) + surf = Surface((radius * 2, radius * 2)) + surf.convert_alpha() + surf.fill((255, 255, 255, 0)) + circle(surf, (255, 0, 255, 32), (radius, radius), radius) + return [surf] + + class WeaponFactory: def assemble_frame(self, suffix, weapon, tape):