X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2F__main__.py;h=02f49a3e7c8c2298537f06347dc9b6dcdced6f91;hb=c7c0aeb2347992dfb69844700711bd0ded2caf0c;hp=44d1a065c4d94400e8a9fd989731a18206ad7c85;hpb=d66e2b06ae1d22ec3908177fad044c494d458642;p=naja.git diff --git a/naja/__main__.py b/naja/__main__.py index 44d1a06..02f49a3 100644 --- a/naja/__main__.py +++ b/naja/__main__.py @@ -7,6 +7,7 @@ from naja.constants import SCREEN from naja.engine import Engine from naja.sound import sound from naja.options import parse_args +from naja.resources.loader import Loader from naja.scenes.menu import MenuScene @@ -16,8 +17,18 @@ def main(): pygame.display.init() pygame.font.init() + # set_icon needs to be called before set_mode on some platforms, but we + # can't use convert_alpha until we've created a window with set_mode + r = Loader('data') + r.CONVERT_ALPHA = False + icon_filename = 'robot_24.png' + # OSX accepts big icons, but scales up small icons smoothly + if sys.platform == 'darwin': + icon_filename = 'robot_512.png' + pygame.display.set_icon(r.get_image(icon_filename, basedir='icons')) + pygame.display.set_mode(SCREEN, pgl.SWSURFACE) - pygame.display.set_caption('Naja') + pygame.display.set_caption('Robolock II') sound.init() screen = pygame.display.get_surface()