X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2F__main__.py;h=02f49a3e7c8c2298537f06347dc9b6dcdced6f91;hb=d6b587d8325492b436c4e19f8842f5ae7fccf6a4;hp=bc60052528b1925aea465a91067cdb6ed9b478ad;hpb=e899f94fa2121f777f620edec954f97618b3d621;p=naja.git diff --git a/naja/__main__.py b/naja/__main__.py index bc60052..02f49a3 100644 --- a/naja/__main__.py +++ b/naja/__main__.py @@ -7,8 +7,8 @@ from naja.constants import SCREEN from naja.engine import Engine from naja.sound import sound from naja.options import parse_args +from naja.resources.loader import Loader from naja.scenes.menu import MenuScene -from naja.gamestate import GameState def main(): @@ -17,14 +17,23 @@ def main(): pygame.display.init() pygame.font.init() + # set_icon needs to be called before set_mode on some platforms, but we + # can't use convert_alpha until we've created a window with set_mode + r = Loader('data') + r.CONVERT_ALPHA = False + icon_filename = 'robot_24.png' + # OSX accepts big icons, but scales up small icons smoothly + if sys.platform == 'darwin': + icon_filename = 'robot_512.png' + pygame.display.set_icon(r.get_image(icon_filename, basedir='icons')) + pygame.display.set_mode(SCREEN, pgl.SWSURFACE) - pygame.display.set_caption('Naja') + pygame.display.set_caption('Robolock II') sound.init() screen = pygame.display.get_surface() - state = GameState.new() - scene = MenuScene(state) - engine = Engine(screen, scene, state) + scene = MenuScene(None) + engine = Engine(screen, scene, None) engine.run()