X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2F__main__.py;h=5b76b2d1e6aff75e73e39f1c05c38f9e99c2c62f;hb=335f651fb0d291bacab2d875a18b82fd9174828e;hp=1ac982e35aa015bd94b6ef8f272d4782e093dbd3;hpb=8298f564c4f55b062b59185ea971b4f17aa37b50;p=naja.git diff --git a/naja/__main__.py b/naja/__main__.py index 1ac982e..5b76b2d 100644 --- a/naja/__main__.py +++ b/naja/__main__.py @@ -6,8 +6,10 @@ import pygame.locals as pgl from naja.constants import SCREEN from naja.engine import Engine from naja.sound import sound -from naja.options import parse_args +from naja.options import parse_args, options +from naja.resources.loader import Loader from naja.scenes.menu import MenuScene +from naja.utils import warp_to_game_state def main(): @@ -16,13 +18,27 @@ def main(): pygame.display.init() pygame.font.init() + # set_icon needs to be called before set_mode on some platforms, but we + # can't use convert_alpha until we've created a window with set_mode + r = Loader('data') + r.CONVERT_ALPHA = False + icon_filename = 'robot_24.png' + # OSX accepts big icons, but scales up small icons smoothly + if sys.platform == 'darwin': + icon_filename = 'robot_512.png' + pygame.display.set_icon(r.get_image(icon_filename, basedir='icons')) + pygame.display.set_mode(SCREEN, pgl.SWSURFACE) - pygame.display.set_caption('Naja') + pygame.display.set_caption('Robolock II') sound.init() screen = pygame.display.get_surface() - scene = MenuScene() - engine = Engine(screen, scene) + scene = MenuScene(None) + engine = Engine(screen, scene, None) + + if options.game_state is not None: + warp_to_game_state(options.game_state) + engine.run()