X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2F__main__.py;h=5b76b2d1e6aff75e73e39f1c05c38f9e99c2c62f;hb=a97bdc61b9c4049e2aa20278c814b8bb8b8273cc;hp=44d1a065c4d94400e8a9fd989731a18206ad7c85;hpb=d66e2b06ae1d22ec3908177fad044c494d458642;p=naja.git diff --git a/naja/__main__.py b/naja/__main__.py index 44d1a06..5b76b2d 100644 --- a/naja/__main__.py +++ b/naja/__main__.py @@ -6,8 +6,10 @@ import pygame.locals as pgl from naja.constants import SCREEN from naja.engine import Engine from naja.sound import sound -from naja.options import parse_args +from naja.options import parse_args, options +from naja.resources.loader import Loader from naja.scenes.menu import MenuScene +from naja.utils import warp_to_game_state def main(): @@ -16,13 +18,27 @@ def main(): pygame.display.init() pygame.font.init() + # set_icon needs to be called before set_mode on some platforms, but we + # can't use convert_alpha until we've created a window with set_mode + r = Loader('data') + r.CONVERT_ALPHA = False + icon_filename = 'robot_24.png' + # OSX accepts big icons, but scales up small icons smoothly + if sys.platform == 'darwin': + icon_filename = 'robot_512.png' + pygame.display.set_icon(r.get_image(icon_filename, basedir='icons')) + pygame.display.set_mode(SCREEN, pgl.SWSURFACE) - pygame.display.set_caption('Naja') + pygame.display.set_caption('Robolock II') sound.init() screen = pygame.display.get_surface() scene = MenuScene(None) engine = Engine(screen, scene, None) + + if options.game_state is not None: + warp_to_game_state(options.game_state) + engine.run()