X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2F__main__.py;h=e3d00872c31df33c74ab10a2afafe6b514d26d26;hb=9f380d76b4ed0c8aaef84fc783e91003ad485c93;hp=7bc1442f33b4113bdb91db71562d7da54a7c32c0;hpb=05dec9325297def585919056b4c158d80856903c;p=naja.git diff --git a/naja/__main__.py b/naja/__main__.py index 7bc1442..e3d0087 100644 --- a/naja/__main__.py +++ b/naja/__main__.py @@ -6,9 +6,10 @@ import pygame.locals as pgl from naja.constants import SCREEN from naja.engine import Engine from naja.sound import sound -from naja.options import parse_args +from naja.options import parse_args, options from naja.resources.loader import Loader from naja.scenes.menu import MenuScene +from naja.utils import warp_to_game_state def main(): @@ -21,7 +22,16 @@ def main(): # can't use convert_alpha until we've created a window with set_mode r = Loader('data') r.CONVERT_ALPHA = False - pygame.display.set_icon(r.get_image('robot_24.png', basedir='icons')) + if sys.platform == 'darwin': + # OSX accepts big icons, but scales up small icons smoothly + icon_size = 512 + elif sys.platform == 'win32': + # It's corrupted at any smaller size. And crashes, at larger sizes. + icon_size = 32 + else: + icon_size = 24 + pygame.display.set_icon( + r.get_image('robot_%i.png' % icon_size, basedir='icons')) pygame.display.set_mode(SCREEN, pgl.SWSURFACE) pygame.display.set_caption('Robolock II') @@ -30,6 +40,10 @@ def main(): screen = pygame.display.get_surface() scene = MenuScene(None) engine = Engine(screen, scene, None) + + if options.game_state is not None: + warp_to_game_state(options.game_state) + engine.run()