X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2F__main__.py;h=e3d00872c31df33c74ab10a2afafe6b514d26d26;hb=a1c561e26fae79ce8a9570c9404975a8a0367d65;hp=0bf9c505b277d97b720cf8ac305ac4d5c0b263da;hpb=4eeaab6b382ed8a09ce03905acacb1752bef7954;p=naja.git diff --git a/naja/__main__.py b/naja/__main__.py index 0bf9c50..e3d0087 100644 --- a/naja/__main__.py +++ b/naja/__main__.py @@ -6,8 +6,10 @@ import pygame.locals as pgl from naja.constants import SCREEN from naja.engine import Engine from naja.sound import sound -from naja.options import parse_args +from naja.options import parse_args, options +from naja.resources.loader import Loader from naja.scenes.menu import MenuScene +from naja.utils import warp_to_game_state def main(): @@ -16,11 +18,34 @@ def main(): pygame.display.init() pygame.font.init() + # set_icon needs to be called before set_mode on some platforms, but we + # can't use convert_alpha until we've created a window with set_mode + r = Loader('data') + r.CONVERT_ALPHA = False + if sys.platform == 'darwin': + # OSX accepts big icons, but scales up small icons smoothly + icon_size = 512 + elif sys.platform == 'win32': + # It's corrupted at any smaller size. And crashes, at larger sizes. + icon_size = 32 + else: + icon_size = 24 + pygame.display.set_icon( + r.get_image('robot_%i.png' % icon_size, basedir='icons')) + pygame.display.set_mode(SCREEN, pgl.SWSURFACE) - pygame.display.set_caption('Naja') + pygame.display.set_caption('Robolock II') sound.init() screen = pygame.display.get_surface() - scene = MenuScene() - engine = Engine(screen, scene) + scene = MenuScene(None) + engine = Engine(screen, scene, None) + + if options.game_state is not None: + warp_to_game_state(options.game_state) + engine.run() + + +if __name__ == '__main__': + main()