X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2F__main__.py;h=e3d00872c31df33c74ab10a2afafe6b514d26d26;hb=de7f100e35ce19c4561d2a0d7ccdc77a38d72381;hp=1a5050b7abf39ec221870957c370615bb0029c81;hpb=f11af4426751baa3feff3f71c6ab95a10bf05bdd;p=naja.git diff --git a/naja/__main__.py b/naja/__main__.py index 1a5050b..e3d0087 100644 --- a/naja/__main__.py +++ b/naja/__main__.py @@ -1,8 +1,15 @@ import sys import pygame +import pygame.locals as pgl -from naja.options import parse_args +from naja.constants import SCREEN +from naja.engine import Engine +from naja.sound import sound +from naja.options import parse_args, options +from naja.resources.loader import Loader +from naja.scenes.menu import MenuScene +from naja.utils import warp_to_game_state def main(): @@ -11,4 +18,34 @@ def main(): pygame.display.init() pygame.font.init() - raise NotImplementedError("Sorry, we haven't written a game yet.") + # set_icon needs to be called before set_mode on some platforms, but we + # can't use convert_alpha until we've created a window with set_mode + r = Loader('data') + r.CONVERT_ALPHA = False + if sys.platform == 'darwin': + # OSX accepts big icons, but scales up small icons smoothly + icon_size = 512 + elif sys.platform == 'win32': + # It's corrupted at any smaller size. And crashes, at larger sizes. + icon_size = 32 + else: + icon_size = 24 + pygame.display.set_icon( + r.get_image('robot_%i.png' % icon_size, basedir='icons')) + + pygame.display.set_mode(SCREEN, pgl.SWSURFACE) + pygame.display.set_caption('Robolock II') + sound.init() + + screen = pygame.display.get_surface() + scene = MenuScene(None) + engine = Engine(screen, scene, None) + + if options.game_state is not None: + warp_to_game_state(options.game_state) + + engine.run() + + +if __name__ == '__main__': + main()