X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Factions.py;h=17cb43215bbcc8289d0cdcae11d910f185674faa;hb=2e8c585ed020f0d1bfec43077714aa72384dc683;hp=ad71622407a2a7f9ebe131258dd9a7b9cca7e207;hpb=5071d316e1a524987b002c054480d68a4ddd5da4;p=naja.git diff --git a/naja/actions.py b/naja/actions.py index ad71622..17cb432 100644 --- a/naja/actions.py +++ b/naja/actions.py @@ -1,4 +1,5 @@ -from naja.constants import BITS, CHESS_PIECES +from naja.constants import ACTION_GLYPHS, BITS, CHESS_PIECES +from naja.utils import bit_glyphs, move_glyph class LocationAction(object): @@ -7,13 +8,13 @@ class LocationAction(object): """ TEXT = None - USES_MSB = False + GLYPHS = None def __init__(self, required_bits, **data): self.required_bits = required_bits self.data = data - def get_text(self): + def get_text(self, location=None): substitutions = self.data.copy() if 'direction' in self.data: @@ -23,9 +24,17 @@ class LocationAction(object): 'EAST': 'row', 'WEST': 'row', }[self.data['direction']] + substitutions['direction'] = '{%s}' % (substitutions['direction'],) if 'chesspiece' in self.data: - substitutions['chesspiece_name'] = self.data['chesspiece'].lower() + substitutions['chesspiece_name'] = move_glyph( + self.data['chesspiece']) + + if location is None: + substitutions['location_bits'] = 'bits specified by this location' + else: + substitutions['location_bits'] = bit_glyphs( + location.bitwise_operand) return self.TEXT % substitutions @@ -51,14 +60,15 @@ class LocationAction(object): class DoNothing(LocationAction): TEXT = "No effect." + GLYPHS = (ACTION_GLYPHS.NOTHING,) def perform_action(self, board, location): pass class LoseHealthOrMSB(LocationAction): - TEXT = "Lose HEALTH or MSB." - USES_MSB = True + TEXT = "Lose {HEALTH} or {MSB}." + GLYPHS = (ACTION_GLYPHS.MSB, ACTION_GLYPHS.DAMAGE) def perform_action(self, board, location): if not self.check_and_clear_MSB(board.player): @@ -66,22 +76,24 @@ class LoseHealthOrMSB(LocationAction): class SetBits(LocationAction): - TEXT = "Set bits specified by this location." + TEXT = "Set %(location_bits)s." + GLYPHS = (ACTION_GLYPHS.SET_BITS,) def perform_action(self, board, location): board.player.bits.set_bits(location.bitwise_operand) class ToggleBits(LocationAction): - TEXT = "Toggle bits specified by this location." + TEXT = "Toggle %(location_bits)s." + GLYPHS = (ACTION_GLYPHS.TOGGLE_BITS,) def perform_action(self, board, location): board.player.bits.toggle_bits(location.bitwise_operand) class LoseHealthOrMSBAndSetBits(LocationAction): - TEXT = "Lose HEALTH or MSB, then set bits specified by this location." - USES_MSB = True + TEXT = "Lose {HEALTH} or {MSB}, then set %(location_bits)s." + GLYPHS = (ACTION_GLYPHS.SET_BITS, ACTION_GLYPHS.MSB, ACTION_GLYPHS.DAMAGE) def perform_action(self, board, location): if not self.check_and_clear_MSB(board.player): @@ -90,7 +102,8 @@ class LoseHealthOrMSBAndSetBits(LocationAction): class AcquireWinToken(LocationAction): - TEXT = "Acquire a win token, then clear all key bits." + TEXT = "Gain {WINTOKEN}, then clear {RED,GREEN,BLUE}." + GLYPHS = (ACTION_GLYPHS.WINTOKEN,) def perform_action(self, board, location): board.acquire_win_token() @@ -100,8 +113,8 @@ class AcquireWinToken(LocationAction): class GainHealthAndClearBitsOrMSB(LocationAction): - TEXT = "Gain HEALTH, then clear bits specified by this location or MSB." - USES_MSB = True + TEXT = "Gain {HEALTH}, then clear %(location_bits)s or {MSB}." + GLYPHS = (ACTION_GLYPHS.HEAL, ACTION_GLYPHS.MSB, ACTION_GLYPHS.CLEAR_BITS) def perform_action(self, board, location): board.gain_health() @@ -111,6 +124,7 @@ class GainHealthAndClearBitsOrMSB(LocationAction): class ShiftLocations(LocationAction): TEXT = "Shift current %(rowcol)s %(direction)s." + GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,) def perform_action(self, board, location): board.shift_locations(self.data['direction']) @@ -118,6 +132,7 @@ class ShiftLocations(LocationAction): class AllowChessMove(LocationAction): TEXT = "Move like a %(chesspiece_name)s for one turn." + GLYPHS = (ACTION_GLYPHS.MOVEMENT,) def perform_action(self, board, location): if self.data['chesspiece'] in CHESS_PIECES: