X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Factions.py;h=343aeb2735f3169476ce13171964e13895668f59;hb=0cef06f581d48315a59a19ac06ca1d2be14cbb4c;hp=333d174b75302f72e323a01b44c19a19cea38556;hpb=da7b5b8cfedca73f510a85275a5c9155b07c2cf9;p=naja.git diff --git a/naja/actions.py b/naja/actions.py index 333d174..343aeb2 100644 --- a/naja/actions.py +++ b/naja/actions.py @@ -1,16 +1,106 @@ -from naja.gameboard import LocationAction +from naja.constants import BITS + + +class LocationAction(object): + """ + An action that may be performed on a location. + """ + + TEXT = None + USES_MSB = False + + def __init__(self, required_bits, **data): + bits = set() + for bit in required_bits: + # Convert names to numbers if applicable. + bits.add(BITS.get(bit, bit)) + self.required_bits = frozenset(bits) + self.data = data + + def get_text(self): + return self.TEXT % self.data + + def check_available(self, player): + return player.bits.check_bits(self.required_bits) + + def perform_action(self, board, location): + raise NotImplementedError("TODO") + + def check_and_clear_MSB(self, player): + if player.bits.check_bit(BITS.MSB): + player.bits.clear_bit(BITS.MSB) + return True + else: + return False + + def export(self): + return {'required_bits': list(self.required_bits), + 'data': self.data, + 'action_class': self.__class__.__name__} class DoNothing(LocationAction): TEXT = "No effect." - def perform_action(self, player, board): + def perform_action(self, board, location): pass -class LoseHeathOrMSB(LocationAction): - TEXT = "Lose health. If MSB is set, it will be cleared instead." +class LoseHealthOrMSB(LocationAction): + TEXT = "Lose health or MSB." + USES_MSB = True + + def perform_action(self, board, location): + if not self.check_and_clear_MSB(board.player): + board.lose_health() + + +class SetBits(LocationAction): + TEXT = "Set bits specified by this location." + + def perform_action(self, board, location): + board.player.bits.set_bits(location.bitwise_operand) - def perform_action(self, player, board): - if not self.check_and_clear_MSB(player): + +class ToggleBits(LocationAction): + TEXT = "Toggle bits specified by this location." + + def perform_action(self, board, location): + board.player.bits.toggle_bits(location.bitwise_operand) + + +class LoseHealthOrMSBAndSetBits(LocationAction): + TEXT = "Lose health or MSB, then set bits specified by this location." + USES_MSB = True + + def perform_action(self, board, location): + if not self.check_and_clear_MSB(board.player): board.lose_health() + board.player.bits.set_bits(location.bitwise_operand) + + +class AcquireWinToken(LocationAction): + TEXT = "Acquire a win token, then clear all key bits." + + def perform_action(self, board, location): + board.acquire_win_token() + board.player.bits.clear_bits(set([ + BITS.CYAN, BITS.MAGENTA, BITS.YELLOW, + ])) + + +class GainHealthAndClearBitsOrMSB(LocationAction): + TEXT = "Gain health, then clear bits specified by this location or MSB." + USES_MSB = True + + def perform_action(self, board, location): + board.gain_health() + if not self.check_and_clear_MSB(board.player): + board.player.bits.clear_bits(location.bitwise_operand) + + +class ShiftLocations(LocationAction): + TEXT = "Shift board locations %(direction)s." + + def perform_action(self, board, location): + board.shift_locations(self.data['direction'])