X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Factions.py;h=34c84f6660e7ac343e0dc94de2c200c609198fed;hb=0c5003d45e57223eca4a995952517648a9baa465;hp=333d174b75302f72e323a01b44c19a19cea38556;hpb=da7b5b8cfedca73f510a85275a5c9155b07c2cf9;p=naja.git diff --git a/naja/actions.py b/naja/actions.py index 333d174..34c84f6 100644 --- a/naja/actions.py +++ b/naja/actions.py @@ -1,16 +1,132 @@ -from naja.gameboard import LocationAction +from naja.constants import BITS, CHESS_PIECES +from naja.utils import bit_glyphs + + +class LocationAction(object): + """ + An action that may be performed on a location. + """ + + TEXT = None + USES_MSB = False + + def __init__(self, required_bits, **data): + self.required_bits = required_bits + self.data = data + + def get_text(self, location=None): + substitutions = self.data.copy() + + if 'direction' in self.data: + substitutions['rowcol'] = { + 'NORTH': 'column', + 'SOUTH': 'column', + 'EAST': 'row', + 'WEST': 'row', + }[self.data['direction']] + + if 'chesspiece' in self.data: + substitutions['chesspiece_name'] = self.data['chesspiece'].lower() + + if location is None: + substitutions['location_bits'] = 'bits specified by this location' + else: + substitutions['location_bits'] = bit_glyphs( + location.bitwise_operand) + + return self.TEXT % substitutions + + def check_available(self, player): + return player.bits.check_bits(self.required_bits) + + def perform_action(self, board, location): + raise NotImplementedError( + "%s does not implement perform_action()." % (type(self).__name__,)) + + def check_and_clear_MSB(self, player): + if player.bits.check_bit(BITS.MSB): + player.bits.clear_bit(BITS.MSB) + return True + else: + return False + + def export(self): + return {'required_bits': list(self.required_bits), + 'data': self.data, + 'action_class': self.__class__.__name__} class DoNothing(LocationAction): TEXT = "No effect." - def perform_action(self, player, board): + def perform_action(self, board, location): pass -class LoseHeathOrMSB(LocationAction): - TEXT = "Lose health. If MSB is set, it will be cleared instead." +class LoseHealthOrMSB(LocationAction): + TEXT = "Lose HEALTH or MSB." + USES_MSB = True - def perform_action(self, player, board): - if not self.check_and_clear_MSB(player): + def perform_action(self, board, location): + if not self.check_and_clear_MSB(board.player): board.lose_health() + + +class SetBits(LocationAction): + TEXT = "Set %(location_bits)s." + + def perform_action(self, board, location): + board.player.bits.set_bits(location.bitwise_operand) + + +class ToggleBits(LocationAction): + TEXT = "Toggle %(location_bits)s." + + def perform_action(self, board, location): + board.player.bits.toggle_bits(location.bitwise_operand) + + +class LoseHealthOrMSBAndSetBits(LocationAction): + TEXT = "Lose HEALTH or MSB, then set %(location_bits)s." + USES_MSB = True + + def perform_action(self, board, location): + if not self.check_and_clear_MSB(board.player): + board.lose_health() + board.player.bits.set_bits(location.bitwise_operand) + + +class AcquireWinToken(LocationAction): + TEXT = "Gain WINTOKEN, then clear {RED,GREEN,BLUE}." + + def perform_action(self, board, location): + board.acquire_win_token() + board.player.bits.clear_bits(set([ + BITS.RED, BITS.GREEN, BITS.BLUE, + ])) + + +class GainHealthAndClearBitsOrMSB(LocationAction): + TEXT = "Gain HEALTH, then clear %(location_bits)s or MSB." + USES_MSB = True + + def perform_action(self, board, location): + board.gain_health() + if not self.check_and_clear_MSB(board.player): + board.player.bits.clear_bits(location.bitwise_operand) + + +class ShiftLocations(LocationAction): + TEXT = "Shift current %(rowcol)s %(direction)s." + + def perform_action(self, board, location): + board.shift_locations(self.data['direction']) + + +class AllowChessMove(LocationAction): + TEXT = "Move like a %(chesspiece_name)s for one turn." + + def perform_action(self, board, location): + if self.data['chesspiece'] in CHESS_PIECES: + chesspiece = CHESS_PIECES[self.data['chesspiece']] + board.allow_chess_move(chesspiece)