X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Factions.py;h=34c84f6660e7ac343e0dc94de2c200c609198fed;hb=0c5003d45e57223eca4a995952517648a9baa465;hp=7d5be63b7663d727fc81cd66a9105f5eda3a8927;hpb=00bdc8cec84b91a3a76bf946bc4764e8cb96fded;p=naja.git diff --git a/naja/actions.py b/naja/actions.py index 7d5be63..34c84f6 100644 --- a/naja/actions.py +++ b/naja/actions.py @@ -1,4 +1,5 @@ -from naja.constants import BITS +from naja.constants import BITS, CHESS_PIECES +from naja.utils import bit_glyphs class LocationAction(object): @@ -10,21 +11,37 @@ class LocationAction(object): USES_MSB = False def __init__(self, required_bits, **data): - bits = set() - for bit in required_bits: - # Convert names to numbers if applicable. - bits.add(BITS.get(bit, bit)) - self.required_bits = frozenset(bits) + self.required_bits = required_bits self.data = data - def get_text(self): - return self.TEXT % self.data + def get_text(self, location=None): + substitutions = self.data.copy() + + if 'direction' in self.data: + substitutions['rowcol'] = { + 'NORTH': 'column', + 'SOUTH': 'column', + 'EAST': 'row', + 'WEST': 'row', + }[self.data['direction']] + + if 'chesspiece' in self.data: + substitutions['chesspiece_name'] = self.data['chesspiece'].lower() + + if location is None: + substitutions['location_bits'] = 'bits specified by this location' + else: + substitutions['location_bits'] = bit_glyphs( + location.bitwise_operand) + + return self.TEXT % substitutions def check_available(self, player): return player.bits.check_bits(self.required_bits) def perform_action(self, board, location): - raise NotImplementedError("TODO") + raise NotImplementedError( + "%s does not implement perform_action()." % (type(self).__name__,)) def check_and_clear_MSB(self, player): if player.bits.check_bit(BITS.MSB): @@ -47,7 +64,7 @@ class DoNothing(LocationAction): class LoseHealthOrMSB(LocationAction): - TEXT = "Lose health or MSB." + TEXT = "Lose HEALTH or MSB." USES_MSB = True def perform_action(self, board, location): @@ -56,21 +73,21 @@ class LoseHealthOrMSB(LocationAction): class SetBits(LocationAction): - TEXT = "Set bits specified by this location." + TEXT = "Set %(location_bits)s." def perform_action(self, board, location): board.player.bits.set_bits(location.bitwise_operand) class ToggleBits(LocationAction): - TEXT = "Toggle bits specified by this location." + TEXT = "Toggle %(location_bits)s." def perform_action(self, board, location): board.player.bits.toggle_bits(location.bitwise_operand) class LoseHealthOrMSBAndSetBits(LocationAction): - TEXT = "Lose health or MSB, then set bits specified by this location." + TEXT = "Lose HEALTH or MSB, then set %(location_bits)s." USES_MSB = True def perform_action(self, board, location): @@ -80,19 +97,17 @@ class LoseHealthOrMSBAndSetBits(LocationAction): class AcquireWinToken(LocationAction): - TEXT = "Acquire a win token, then clear all high bits." - USES_MSB = True + TEXT = "Gain WINTOKEN, then clear {RED,GREEN,BLUE}." def perform_action(self, board, location): - if self.check_and_clear_MSB(board.player): - board.acquire_win_token() - board.player.bits.clear_bits(set([ - BITS.CYAN, BITS.MAGENTA, BITS.YELLOW, - ])) + board.acquire_win_token() + board.player.bits.clear_bits(set([ + BITS.RED, BITS.GREEN, BITS.BLUE, + ])) class GainHealthAndClearBitsOrMSB(LocationAction): - TEXT = "Gain health, then clear bits specified by this location or MSB." + TEXT = "Gain HEALTH, then clear %(location_bits)s or MSB." USES_MSB = True def perform_action(self, board, location): @@ -102,7 +117,16 @@ class GainHealthAndClearBitsOrMSB(LocationAction): class ShiftLocations(LocationAction): - TEXT = "Shift board locations %(direction)s." + TEXT = "Shift current %(rowcol)s %(direction)s." def perform_action(self, board, location): board.shift_locations(self.data['direction']) + + +class AllowChessMove(LocationAction): + TEXT = "Move like a %(chesspiece_name)s for one turn." + + def perform_action(self, board, location): + if self.data['chesspiece'] in CHESS_PIECES: + chesspiece = CHESS_PIECES[self.data['chesspiece']] + board.allow_chess_move(chesspiece)