X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Factions.py;h=35f4342a3afc40c74196ce516473599d0ab68ec2;hb=5fe12b55d1908f850145eec16a1ee2c8e61ba6ef;hp=f62b4637174621c3a29e541d4c445e4ece66f715;hpb=4c5f45d39c034c4fc78de5f5a75e16e6ad918b95;p=naja.git diff --git a/naja/actions.py b/naja/actions.py index f62b463..35f4342 100644 --- a/naja/actions.py +++ b/naja/actions.py @@ -1,4 +1,5 @@ -from naja.constants import BITS +from naja.constants import BITS, CHESS_PIECES +from naja.utils import bit_glyphs, move_glyph class LocationAction(object): @@ -10,18 +11,39 @@ class LocationAction(object): USES_MSB = False def __init__(self, required_bits, **data): - bits = set() - for bit in required_bits: - # Convert names to numbers if applicable. - bits.add(BITS.get(bit, bit)) - self.required_bits = frozenset(bits) + self.required_bits = required_bits self.data = data + def get_text(self, location=None): + substitutions = self.data.copy() + + if 'direction' in self.data: + substitutions['rowcol'] = { + 'NORTH': 'column', + 'SOUTH': 'column', + 'EAST': 'row', + 'WEST': 'row', + }[self.data['direction']] + substitutions['direction'] = '{%s}' % (substitutions['direction'],) + + if 'chesspiece' in self.data: + substitutions['chesspiece_name'] = move_glyph( + self.data['chesspiece']) + + if location is None: + substitutions['location_bits'] = 'bits specified by this location' + else: + substitutions['location_bits'] = bit_glyphs( + location.bitwise_operand) + + return self.TEXT % substitutions + def check_available(self, player): return player.bits.check_bits(self.required_bits) def perform_action(self, board, location): - raise NotImplementedError("TODO") + raise NotImplementedError( + "%s does not implement perform_action()." % (type(self).__name__,)) def check_and_clear_MSB(self, player): if player.bits.check_bit(BITS.MSB): @@ -44,7 +66,7 @@ class DoNothing(LocationAction): class LoseHealthOrMSB(LocationAction): - TEXT = "Lose health or MSB." + TEXT = "Lose {HEALTH} or {MSB}." USES_MSB = True def perform_action(self, board, location): @@ -53,21 +75,21 @@ class LoseHealthOrMSB(LocationAction): class SetBits(LocationAction): - TEXT = "Set bits specified by this location." + TEXT = "Set %(location_bits)s." def perform_action(self, board, location): board.player.bits.set_bits(location.bitwise_operand) class ToggleBits(LocationAction): - TEXT = "Toggle bits specified by this location." + TEXT = "Toggle %(location_bits)s." def perform_action(self, board, location): board.player.bits.toggle_bits(location.bitwise_operand) class LoseHealthOrMSBAndSetBits(LocationAction): - TEXT = "Lose health or MSB, then set bits specified by this location." + TEXT = "Lose {HEALTH} or {MSB}, then set %(location_bits)s." USES_MSB = True def perform_action(self, board, location): @@ -77,22 +99,36 @@ class LoseHealthOrMSBAndSetBits(LocationAction): class AcquireWinToken(LocationAction): - TEXT = "Acquire a win token, then clear all high bits." - USES_MSB = True + TEXT = "Gain {WINTOKEN}, then clear {RED,GREEN,BLUE}." def perform_action(self, board, location): - if self.check_and_clear_MSB(board.player): - board.acquire_win_token() - board.player.bits.clear_bits(set([ - BITS.CYAN, BITS.MAGENTA, BITS.YELLOW, - ])) + board.acquire_win_token() + board.player.bits.clear_bits(set([ + BITS.RED, BITS.GREEN, BITS.BLUE, + ])) class GainHealthAndClearBitsOrMSB(LocationAction): - TEXT = "Gain health, then clear bits specified by this location or MSB." + TEXT = "Gain {HEALTH}, then clear %(location_bits)s or {MSB}." USES_MSB = True def perform_action(self, board, location): board.gain_health() if not self.check_and_clear_MSB(board.player): board.player.bits.clear_bits(location.bitwise_operand) + + +class ShiftLocations(LocationAction): + TEXT = "Shift current %(rowcol)s %(direction)s." + + def perform_action(self, board, location): + board.shift_locations(self.data['direction']) + + +class AllowChessMove(LocationAction): + TEXT = "Move like a %(chesspiece_name)s for one turn." + + def perform_action(self, board, location): + if self.data['chesspiece'] in CHESS_PIECES: + chesspiece = CHESS_PIECES[self.data['chesspiece']] + board.allow_chess_move(chesspiece)