X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Factions.py;h=45698ef1c495c1cc6c0092e2faa25a4490940655;hb=e5731d2cbc0c7a260e7b69aac07e6c26b9b2c56d;hp=0c6a8119e6f28a481ad1ea776710df452d6f24e0;hpb=3a29cd975cba07c2b0683e2d5449de37de9842f3;p=naja.git diff --git a/naja/actions.py b/naja/actions.py index 0c6a811..45698ef 100644 --- a/naja/actions.py +++ b/naja/actions.py @@ -1,4 +1,6 @@ -from naja.constants import BITS, CHESS_PIECES +from naja.constants import ACTION_GLYPHS, BITS, CHESS_PIECES +from naja.sound import sound +from naja.utils import bit_glyphs, move_glyph class LocationAction(object): @@ -7,27 +9,48 @@ class LocationAction(object): """ TEXT = None - USES_MSB = False + GLYPHS = tuple() + MSB_GLYPH = None def __init__(self, required_bits, **data): self.required_bits = required_bits self.data = data - def get_text(self): + def get_text(self, location=None): substitutions = self.data.copy() - if 'direction' in self.data: + if 'shift' in self.data: + substitutions['shift'] = self.data['shift'] + substitutions['shift_glyph'] = ('{SHIFT_%s}' + % self.data['direction'].upper()) + elif 'direction' in self.data: substitutions['rowcol'] = { 'NORTH': 'column', 'SOUTH': 'column', 'EAST': 'row', 'WEST': 'row', }[self.data['direction']] + substitutions['direction'] = '{%s}' % (substitutions['direction'],) if 'chesspiece' in self.data: - substitutions['chesspiece_name'] = self.data['chesspiece'].lower() + substitutions['chesspiece_name'] = move_glyph( + self.data['chesspiece']) - return self.TEXT % substitutions + if 'rot_direction' in self.data: + substitutions['rot_direction_name'] = '{%s}' % ( + substitutions['rot_direction'],) + + if location is None: + substitutions['location_bits'] = 'bits specified by this tile' + else: + substitutions['location_bits'] = bit_glyphs( + location.bitwise_operand) + + text = self.TEXT + if self.data.get('message', None) is not None: + text = self.data['message'] + + return text % substitutions def check_available(self, player): return player.bits.check_bits(self.required_bits) @@ -51,59 +74,98 @@ class LocationAction(object): class DoNothing(LocationAction): TEXT = "No effect." + GLYPHS = (ACTION_GLYPHS.NOTHING,) def perform_action(self, board, location): pass class LoseHealthOrMSB(LocationAction): - TEXT = "Lose HEALTH or MSB." - USES_MSB = True + TEXT = "Lose {HEALTH} or {MSB}." + MSB_GLYPH = ACTION_GLYPHS.DAMAGE def perform_action(self, board, location): if not self.check_and_clear_MSB(board.player): + sound.play_sound('awwww.ogg') board.lose_health() class SetBits(LocationAction): - TEXT = "Set bits specified by this location." + TEXT = "Set %(location_bits)s." + GLYPHS = (ACTION_GLYPHS.SET_BITS,) def perform_action(self, board, location): board.player.bits.set_bits(location.bitwise_operand) +class ClearBits(LocationAction): + TEXT = "Clear %(location_bits)s." + GLYPHS = (ACTION_GLYPHS.CLEAR_BITS,) + + def perform_action(self, board, location): + board.player.bits.clear_bits(location.bitwise_operand) + + class ToggleBits(LocationAction): - TEXT = "Toggle bits specified by this location." + TEXT = "Toggle %(location_bits)s." + GLYPHS = (ACTION_GLYPHS.TOGGLE_BITS,) def perform_action(self, board, location): board.player.bits.toggle_bits(location.bitwise_operand) +class ShiftBits(LocationAction): + TEXT = "Barrel-shift player bits %(shift_glyph)s %(shift)s." + GLYPHS = (ACTION_GLYPHS.SHIFT_LEFT,) + + def perform_action(self, board, location): + shift = self.data['shift'] + if self.data['direction'] == 'left': + board.player.bits.shift_bits_left(shift) + else: + board.player.bits.shift_bits_right(shift) + + class LoseHealthOrMSBAndSetBits(LocationAction): - TEXT = "Lose HEALTH or MSB, then set bits specified by this location." - USES_MSB = True + TEXT = "Lose {HEALTH} or {MSB}, then set %(location_bits)s." + GLYPHS = (ACTION_GLYPHS.SET_BITS,) + MSB_GLYPH = ACTION_GLYPHS.DAMAGE def perform_action(self, board, location): if not self.check_and_clear_MSB(board.player): + sound.play_sound('awwww.ogg') board.lose_health() board.player.bits.set_bits(location.bitwise_operand) class AcquireWinToken(LocationAction): - TEXT = "Gain WINTOKEN, then clear {RED,GREEN,BLUE}." + TEXT = "Gain {WINTOKEN}, then clear {RED,GREEN,BLUE}." + GLYPHS = (ACTION_GLYPHS.WINTOKEN,) def perform_action(self, board, location): + sound.play_sound('yipee.ogg') board.acquire_win_token() board.player.bits.clear_bits(set([ BITS.RED, BITS.GREEN, BITS.BLUE, ])) +class GainHealth(LocationAction): + TEXT = "Gain {HEALTH}." + GLYPHS = (ACTION_GLYPHS.HEAL,) + + def perform_action(self, board, location): + sound.play_sound('aha.ogg') + board.gain_health() + + class GainHealthAndClearBitsOrMSB(LocationAction): - TEXT = "Gain HEALTH, then clear bits specified by this location or MSB." - USES_MSB = True + TEXT = "Gain {HEALTH}, then clear %(location_bits)s or {MSB}." + GLYPHS = (ACTION_GLYPHS.HEAL,) + MSB_GLYPH = ACTION_GLYPHS.CLEAR_BITS def perform_action(self, board, location): + sound.play_sound('aha.ogg') board.gain_health() if not self.check_and_clear_MSB(board.player): board.player.bits.clear_bits(location.bitwise_operand) @@ -111,15 +173,48 @@ class GainHealthAndClearBitsOrMSB(LocationAction): class ShiftLocations(LocationAction): TEXT = "Shift current %(rowcol)s %(direction)s." + GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,) def perform_action(self, board, location): + sound.play_sound('grind.ogg') board.shift_locations(self.data['direction']) +class RotateLocations(LocationAction): + TEXT = "Rotate adjacent tiles %(rot_direction_name)s." + GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,) + + def perform_action(self, board, location): + sound.play_sound('grind.ogg') + board.rotate_locations(self.data['rot_direction']) + + class AllowChessMove(LocationAction): TEXT = "Move like a %(chesspiece_name)s for one turn." + GLYPHS = (ACTION_GLYPHS.MOVEMENT,) def perform_action(self, board, location): if self.data['chesspiece'] in CHESS_PIECES: chesspiece = CHESS_PIECES[self.data['chesspiece']] board.allow_chess_move(chesspiece) + + +class AllowChessMoveIfMSB(LocationAction): + TEXT = ( + "Clear {MSB} and move like a %(chesspiece_name)s for one turn if it " + "was set.") + MSB_GLYPH = ACTION_GLYPHS.MOVEMENT + + def perform_action(self, board, location): + if self.data['chesspiece'] in CHESS_PIECES: + if self.check_and_clear_MSB(board.player): + chesspiece = CHESS_PIECES[self.data['chesspiece']] + board.allow_chess_move(chesspiece) + + +class GainMSB(LocationAction): + TEXT = "Set {MSB}." + GLYPHS = (ACTION_GLYPHS.MSB,) + + def perform_action(self, board, location): + board.player.bits.set_bit(BITS.MSB)