X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Factions.py;h=45698ef1c495c1cc6c0092e2faa25a4490940655;hb=e5731d2cbc0c7a260e7b69aac07e6c26b9b2c56d;hp=cfa1011cd2d4b76d27322b039b6bf36533d96732;hpb=8292a195eeba42e60f9917214350e604554bb6d9;p=naja.git diff --git a/naja/actions.py b/naja/actions.py index cfa1011..45698ef 100644 --- a/naja/actions.py +++ b/naja/actions.py @@ -1,4 +1,5 @@ from naja.constants import ACTION_GLYPHS, BITS, CHESS_PIECES +from naja.sound import sound from naja.utils import bit_glyphs, move_glyph @@ -8,7 +9,7 @@ class LocationAction(object): """ TEXT = None - GLYPHS = (ACTION_GLYPHS.NOTHING,) + GLYPHS = tuple() MSB_GLYPH = None def __init__(self, required_bits, **data): @@ -18,7 +19,11 @@ class LocationAction(object): def get_text(self, location=None): substitutions = self.data.copy() - if 'direction' in self.data: + if 'shift' in self.data: + substitutions['shift'] = self.data['shift'] + substitutions['shift_glyph'] = ('{SHIFT_%s}' + % self.data['direction'].upper()) + elif 'direction' in self.data: substitutions['rowcol'] = { 'NORTH': 'column', 'SOUTH': 'column', @@ -31,13 +36,21 @@ class LocationAction(object): substitutions['chesspiece_name'] = move_glyph( self.data['chesspiece']) + if 'rot_direction' in self.data: + substitutions['rot_direction_name'] = '{%s}' % ( + substitutions['rot_direction'],) + if location is None: - substitutions['location_bits'] = 'bits specified by this location' + substitutions['location_bits'] = 'bits specified by this tile' else: substitutions['location_bits'] = bit_glyphs( location.bitwise_operand) - return self.TEXT % substitutions + text = self.TEXT + if self.data.get('message', None) is not None: + text = self.data['message'] + + return text % substitutions def check_available(self, player): return player.bits.check_bits(self.required_bits) @@ -61,6 +74,7 @@ class LocationAction(object): class DoNothing(LocationAction): TEXT = "No effect." + GLYPHS = (ACTION_GLYPHS.NOTHING,) def perform_action(self, board, location): pass @@ -72,6 +86,7 @@ class LoseHealthOrMSB(LocationAction): def perform_action(self, board, location): if not self.check_and_clear_MSB(board.player): + sound.play_sound('awwww.ogg') board.lose_health() @@ -83,6 +98,14 @@ class SetBits(LocationAction): board.player.bits.set_bits(location.bitwise_operand) +class ClearBits(LocationAction): + TEXT = "Clear %(location_bits)s." + GLYPHS = (ACTION_GLYPHS.CLEAR_BITS,) + + def perform_action(self, board, location): + board.player.bits.clear_bits(location.bitwise_operand) + + class ToggleBits(LocationAction): TEXT = "Toggle %(location_bits)s." GLYPHS = (ACTION_GLYPHS.TOGGLE_BITS,) @@ -91,6 +114,18 @@ class ToggleBits(LocationAction): board.player.bits.toggle_bits(location.bitwise_operand) +class ShiftBits(LocationAction): + TEXT = "Barrel-shift player bits %(shift_glyph)s %(shift)s." + GLYPHS = (ACTION_GLYPHS.SHIFT_LEFT,) + + def perform_action(self, board, location): + shift = self.data['shift'] + if self.data['direction'] == 'left': + board.player.bits.shift_bits_left(shift) + else: + board.player.bits.shift_bits_right(shift) + + class LoseHealthOrMSBAndSetBits(LocationAction): TEXT = "Lose {HEALTH} or {MSB}, then set %(location_bits)s." GLYPHS = (ACTION_GLYPHS.SET_BITS,) @@ -98,6 +133,7 @@ class LoseHealthOrMSBAndSetBits(LocationAction): def perform_action(self, board, location): if not self.check_and_clear_MSB(board.player): + sound.play_sound('awwww.ogg') board.lose_health() board.player.bits.set_bits(location.bitwise_operand) @@ -107,6 +143,7 @@ class AcquireWinToken(LocationAction): GLYPHS = (ACTION_GLYPHS.WINTOKEN,) def perform_action(self, board, location): + sound.play_sound('yipee.ogg') board.acquire_win_token() board.player.bits.clear_bits(set([ BITS.RED, BITS.GREEN, BITS.BLUE, @@ -118,6 +155,7 @@ class GainHealth(LocationAction): GLYPHS = (ACTION_GLYPHS.HEAL,) def perform_action(self, board, location): + sound.play_sound('aha.ogg') board.gain_health() @@ -127,6 +165,7 @@ class GainHealthAndClearBitsOrMSB(LocationAction): MSB_GLYPH = ACTION_GLYPHS.CLEAR_BITS def perform_action(self, board, location): + sound.play_sound('aha.ogg') board.gain_health() if not self.check_and_clear_MSB(board.player): board.player.bits.clear_bits(location.bitwise_operand) @@ -137,14 +176,16 @@ class ShiftLocations(LocationAction): GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,) def perform_action(self, board, location): + sound.play_sound('grind.ogg') board.shift_locations(self.data['direction']) class RotateLocations(LocationAction): - TEXT = "Rotate adjacent locations %(rot_direction)s." + TEXT = "Rotate adjacent tiles %(rot_direction_name)s." GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,) def perform_action(self, board, location): + sound.play_sound('grind.ogg') board.rotate_locations(self.data['rot_direction']) @@ -156,3 +197,24 @@ class AllowChessMove(LocationAction): if self.data['chesspiece'] in CHESS_PIECES: chesspiece = CHESS_PIECES[self.data['chesspiece']] board.allow_chess_move(chesspiece) + + +class AllowChessMoveIfMSB(LocationAction): + TEXT = ( + "Clear {MSB} and move like a %(chesspiece_name)s for one turn if it " + "was set.") + MSB_GLYPH = ACTION_GLYPHS.MOVEMENT + + def perform_action(self, board, location): + if self.data['chesspiece'] in CHESS_PIECES: + if self.check_and_clear_MSB(board.player): + chesspiece = CHESS_PIECES[self.data['chesspiece']] + board.allow_chess_move(chesspiece) + + +class GainMSB(LocationAction): + TEXT = "Set {MSB}." + GLYPHS = (ACTION_GLYPHS.MSB,) + + def perform_action(self, board, location): + board.player.bits.set_bit(BITS.MSB)