X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Factions.py;h=5701109fec37a31959b73c9fe02b2cd77772a9df;hb=2225b90b4f08fe011a22d29027fc28f13c94f401;hp=4064947648abb1bd4205a20fb0ed7b455a36af85;hpb=51c21cef44d0a7f3cb59f4a005d4a1dba9159d51;p=naja.git diff --git a/naja/actions.py b/naja/actions.py index 4064947..5701109 100644 --- a/naja/actions.py +++ b/naja/actions.py @@ -16,6 +16,9 @@ class LocationAction(object): self.required_bits = required_bits self.data = data + def sanity_check(self, location): + pass + def get_glyphs(self): return self.GLYPHS @@ -77,6 +80,10 @@ class LocationAction(object): 'data': self.data, 'action_class': self.__class__.__name__} + def take_damage(self, board): + sound.play_sound('awwww.ogg') + board.lose_health() + class DoNothing(LocationAction): TEXT = "No effect." @@ -92,8 +99,7 @@ class LoseHealthOrMSB(LocationAction): def perform_action(self, board, location): if not self.check_and_clear_MSB(board.player): - sound.play_sound('awwww.ogg') - board.lose_health() + self.take_damage(board) class SetBits(LocationAction): @@ -112,6 +118,15 @@ class ClearBits(LocationAction): board.player.bits.clear_bits(location.bitwise_operand) +class ClearBitsAndHealth(LocationAction): + TEXT = "Clear %(location_bits)s and lose {HEALTH}." + GLYPHS = (ACTION_GLYPHS.CLEAR_BITS, ACTION_GLYPHS.DAMAGE) + + def perform_action(self, board, location): + board.player.bits.clear_bits(location.bitwise_operand) + self.take_damage(board) + + class ToggleBits(LocationAction): TEXT = "Toggle %(location_bits)s." GLYPHS = (ACTION_GLYPHS.TOGGLE_BITS,) @@ -120,6 +135,15 @@ class ToggleBits(LocationAction): board.player.bits.toggle_bits(location.bitwise_operand) +class ToggleBitsAndHarm(LocationAction): + TEXT = "Toggle %(location_bits)s and lose {HEALTH}." + GLYPHS = (ACTION_GLYPHS.TOGGLE_BITS, ACTION_GLYPHS.DAMAGE) + + def perform_action(self, board, location): + board.player.bits.toggle_bits(location.bitwise_operand) + self.take_damage(board) + + class GenericBits(LocationAction): GLYPHS = (ACTION_GLYPHS.SET_BITS, ACTION_GLYPHS.CLEAR_BITS) @@ -132,6 +156,16 @@ class GenericBits(LocationAction): self.acquire_win = self.data.get('acquire_win', False) self.lose_health = self.data.get('lose_health', False) + def sanity_check(self, location): + missing_bits = set() + missing_bits.update(self.set_bits - set(location.bitwise_operand)) + missing_bits.update(self.clear_bits - set(location.bitwise_operand)) + missing_bits.update(self.toggle_bits - set(location.bitwise_operand)) + if missing_bits: + raise ValueError( + "Location %s missing bits %r" + % (location.card_name, sorted(list(missing_bits)))) + def perform_action(self, board, location): bits = board.player.bits bits.set_bits(self.set_bits) @@ -170,7 +204,7 @@ class GenericBits(LocationAction): parts.append("Lose {HEALTH}.") for template, bits in [ ('Set %s.', self.set_bits), ('Clear %s.', self.clear_bits), - ('Toggle %s', self.toggle_bits)]: + ('Toggle %s.', self.toggle_bits)]: if bits: parts.append(template % (bit_glyphs(bits))) if self.once: @@ -213,6 +247,14 @@ class AcquireWinToken(LocationAction): BITS.RED, BITS.GREEN, BITS.BLUE, ])) +class AcquireWinTokenAndLoseHealth(AcquireWinToken): + TEXT = "Gain {WINTOKEN}, lose {HEALTH}, then clear {RED,GREEN,BLUE}." + GLYPHS = (ACTION_GLYPHS.WINTOKEN, ACTION_GLYPHS.DAMAGE) + + def perform_action(self, board, location): + self.take_damage(board) + super(AcquireWinTokenAndLoseHealth, self).perform_action(board, + location) class GainHealth(LocationAction): TEXT = "Gain {HEALTH}."