X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Factions.py;h=5701109fec37a31959b73c9fe02b2cd77772a9df;hb=2225b90b4f08fe011a22d29027fc28f13c94f401;hp=7ae189e0b1c1db50f4ea1c576fbb1b9222fd4f18;hpb=8c08ffd9e2d674558bca43d4f709be5f49e46119;p=naja.git diff --git a/naja/actions.py b/naja/actions.py index 7ae189e..5701109 100644 --- a/naja/actions.py +++ b/naja/actions.py @@ -16,6 +16,9 @@ class LocationAction(object): self.required_bits = required_bits self.data = data + def sanity_check(self, location): + pass + def get_glyphs(self): return self.GLYPHS @@ -116,7 +119,7 @@ class ClearBits(LocationAction): class ClearBitsAndHealth(LocationAction): - TEXT = "Clear %(location_bits)s and {HEALTH}." + TEXT = "Clear %(location_bits)s and lose {HEALTH}." GLYPHS = (ACTION_GLYPHS.CLEAR_BITS, ACTION_GLYPHS.DAMAGE) def perform_action(self, board, location): @@ -153,6 +156,16 @@ class GenericBits(LocationAction): self.acquire_win = self.data.get('acquire_win', False) self.lose_health = self.data.get('lose_health', False) + def sanity_check(self, location): + missing_bits = set() + missing_bits.update(self.set_bits - set(location.bitwise_operand)) + missing_bits.update(self.clear_bits - set(location.bitwise_operand)) + missing_bits.update(self.toggle_bits - set(location.bitwise_operand)) + if missing_bits: + raise ValueError( + "Location %s missing bits %r" + % (location.card_name, sorted(list(missing_bits)))) + def perform_action(self, board, location): bits = board.player.bits bits.set_bits(self.set_bits) @@ -191,7 +204,7 @@ class GenericBits(LocationAction): parts.append("Lose {HEALTH}.") for template, bits in [ ('Set %s.', self.set_bits), ('Clear %s.', self.clear_bits), - ('Toggle %s', self.toggle_bits)]: + ('Toggle %s.', self.toggle_bits)]: if bits: parts.append(template % (bit_glyphs(bits))) if self.once: @@ -234,6 +247,14 @@ class AcquireWinToken(LocationAction): BITS.RED, BITS.GREEN, BITS.BLUE, ])) +class AcquireWinTokenAndLoseHealth(AcquireWinToken): + TEXT = "Gain {WINTOKEN}, lose {HEALTH}, then clear {RED,GREEN,BLUE}." + GLYPHS = (ACTION_GLYPHS.WINTOKEN, ACTION_GLYPHS.DAMAGE) + + def perform_action(self, board, location): + self.take_damage(board) + super(AcquireWinTokenAndLoseHealth, self).perform_action(board, + location) class GainHealth(LocationAction): TEXT = "Gain {HEALTH}."