X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Factions.py;h=89c43f81abb049f42923658d7f0cc9763ab5535e;hb=98f1e5d415b33e746850ec64c0cc804d38bd1bc3;hp=9f3b221b3af18cf033093465d0306a9ec1ddab93;hpb=1f40f66ea696f9c1e5eb067f4327c94c8c2043ea;p=naja.git diff --git a/naja/actions.py b/naja/actions.py index 9f3b221..89c43f8 100644 --- a/naja/actions.py +++ b/naja/actions.py @@ -1,6 +1,6 @@ from naja.constants import ACTION_GLYPHS, BITS, CHESS_PIECES from naja.sound import sound -from naja.utils import bit_glyphs, move_glyph +from naja.utils import bit_glyphs, move_glyph, parse_bits class LocationAction(object): @@ -16,6 +16,12 @@ class LocationAction(object): self.required_bits = required_bits self.data = data + def get_glyphs(self): + return self.GLYPHS + + def get_msb_glyph(self): + return self.MSB_GLYPH + def get_text(self, location=None): substitutions = self.data.copy() @@ -41,12 +47,16 @@ class LocationAction(object): substitutions['rot_direction'],) if location is None: - substitutions['location_bits'] = 'bits specified by this location' + substitutions['location_bits'] = 'bits specified by this tile' else: substitutions['location_bits'] = bit_glyphs( location.bitwise_operand) - return self.TEXT % substitutions + text = self.TEXT + if self.data.get('message', None) is not None: + text = self.data['message'] + + return text % substitutions def check_available(self, player): return player.bits.check_bits(self.required_bits) @@ -94,6 +104,14 @@ class SetBits(LocationAction): board.player.bits.set_bits(location.bitwise_operand) +class ClearBits(LocationAction): + TEXT = "Clear %(location_bits)s." + GLYPHS = (ACTION_GLYPHS.CLEAR_BITS,) + + def perform_action(self, board, location): + board.player.bits.clear_bits(location.bitwise_operand) + + class ToggleBits(LocationAction): TEXT = "Toggle %(location_bits)s." GLYPHS = (ACTION_GLYPHS.TOGGLE_BITS,) @@ -102,6 +120,64 @@ class ToggleBits(LocationAction): board.player.bits.toggle_bits(location.bitwise_operand) +class GenericBits(LocationAction): + GLYPHS = (ACTION_GLYPHS.SET_BITS, ACTION_GLYPHS.CLEAR_BITS) + + def __init__(self, *args, **kw): + super(GenericBits, self).__init__(*args, **kw) + self.set_bits = parse_bits(self.data.get('set', [])) + self.clear_bits = parse_bits(self.data.get('clear', [])) + self.toggle_bits = parse_bits(self.data.get('toggle', [])) + self.once = self.data.get('once', False) + self.acquire_win = self.data.get('acquire_win', False) + self.lose_health = self.data.get('lose_health', False) + + def perform_action(self, board, location): + bits = board.player.bits + bits.set_bits(self.set_bits) + bits.toggle_bits(self.toggle_bits) + bits.clear_bits(self.clear_bits) + if self.acquire_win: + sound.play_sound('yipee.ogg') + board.acquire_win_token() + if self.lose_health: + sound.play_sound('awwww.ogg') + board.lose_health() + if self.once: + location.actions.remove(self) + + def get_glyphs(self): + glyphs = [] + if self.acquire_win: + glyphs.append(ACTION_GLYPHS.WINTOKEN) + if self.lose_health: + glyphs.append(ACTION_GLYPHS.DAMAGE) + if self.set_bits: + glyphs.append(ACTION_GLYPHS.SET_BITS) + if self.clear_bits: + glyphs.append(ACTION_GLYPHS.CLEAR_BITS) + if self.toggle_bits: + glyphs.append(ACTION_GLYPHS.TOGGLE_BITS) + return tuple(glyphs) + + def get_text(self, location=None): + if 'message' in self.data: + return super(GenericBits, self).get_text() + parts = [] + if self.acquire_win: + parts.append("Gain a {WINTOKEN}.") + if self.lose_health: + parts.append("Lose {HEALTH}.") + for template, bits in [ + ('Set %s.', self.set_bits), ('Clear %s.', self.clear_bits), + ('Toggle %s.', self.toggle_bits)]: + if bits: + parts.append(template % (bit_glyphs(bits))) + if self.once: + parts.append('Usable once only.') + return " ".join(parts) + + class ShiftBits(LocationAction): TEXT = "Barrel-shift player bits %(shift_glyph)s %(shift)s." GLYPHS = (ACTION_GLYPHS.SHIFT_LEFT,) @@ -169,7 +245,7 @@ class ShiftLocations(LocationAction): class RotateLocations(LocationAction): - TEXT = "Rotate adjacent locations %(rot_direction_name)s." + TEXT = "Rotate adjacent tiles %(rot_direction_name)s." GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,) def perform_action(self, board, location): @@ -185,3 +261,24 @@ class AllowChessMove(LocationAction): if self.data['chesspiece'] in CHESS_PIECES: chesspiece = CHESS_PIECES[self.data['chesspiece']] board.allow_chess_move(chesspiece) + + +class AllowChessMoveIfMSB(LocationAction): + TEXT = ( + "Clear {MSB} and move like a %(chesspiece_name)s for one turn if it " + "was set.") + MSB_GLYPH = ACTION_GLYPHS.MOVEMENT + + def perform_action(self, board, location): + if self.data['chesspiece'] in CHESS_PIECES: + if self.check_and_clear_MSB(board.player): + chesspiece = CHESS_PIECES[self.data['chesspiece']] + board.allow_chess_move(chesspiece) + + +class GainMSB(LocationAction): + TEXT = "Set {MSB}." + GLYPHS = (ACTION_GLYPHS.MSB,) + + def perform_action(self, board, location): + board.player.bits.set_bit(BITS.MSB)