X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Factions.py;h=9f3b221b3af18cf033093465d0306a9ec1ddab93;hb=be088f5c8929a0036806a3f533ffe345b9ad7159;hp=d6c4532c68c6b5367faaf6a20a27c4d8c5bbaae4;hpb=d30b9840aeab630f75944674b0c4021a61ffa6dd;p=naja.git diff --git a/naja/actions.py b/naja/actions.py index d6c4532..9f3b221 100644 --- a/naja/actions.py +++ b/naja/actions.py @@ -1,4 +1,5 @@ from naja.constants import ACTION_GLYPHS, BITS, CHESS_PIECES +from naja.sound import sound from naja.utils import bit_glyphs, move_glyph @@ -8,7 +9,7 @@ class LocationAction(object): """ TEXT = None - GLYPHS = () + GLYPHS = tuple() MSB_GLYPH = None def __init__(self, required_bits, **data): @@ -18,7 +19,11 @@ class LocationAction(object): def get_text(self, location=None): substitutions = self.data.copy() - if 'direction' in self.data: + if 'shift' in self.data: + substitutions['shift'] = self.data['shift'] + substitutions['shift_glyph'] = ('{SHIFT_%s}' + % self.data['direction'].upper()) + elif 'direction' in self.data: substitutions['rowcol'] = { 'NORTH': 'column', 'SOUTH': 'column', @@ -31,6 +36,10 @@ class LocationAction(object): substitutions['chesspiece_name'] = move_glyph( self.data['chesspiece']) + if 'rot_direction' in self.data: + substitutions['rot_direction_name'] = '{%s}' % ( + substitutions['rot_direction'],) + if location is None: substitutions['location_bits'] = 'bits specified by this location' else: @@ -73,6 +82,7 @@ class LoseHealthOrMSB(LocationAction): def perform_action(self, board, location): if not self.check_and_clear_MSB(board.player): + sound.play_sound('awwww.ogg') board.lose_health() @@ -92,6 +102,18 @@ class ToggleBits(LocationAction): board.player.bits.toggle_bits(location.bitwise_operand) +class ShiftBits(LocationAction): + TEXT = "Barrel-shift player bits %(shift_glyph)s %(shift)s." + GLYPHS = (ACTION_GLYPHS.SHIFT_LEFT,) + + def perform_action(self, board, location): + shift = self.data['shift'] + if self.data['direction'] == 'left': + board.player.bits.shift_bits_left(shift) + else: + board.player.bits.shift_bits_right(shift) + + class LoseHealthOrMSBAndSetBits(LocationAction): TEXT = "Lose {HEALTH} or {MSB}, then set %(location_bits)s." GLYPHS = (ACTION_GLYPHS.SET_BITS,) @@ -99,6 +121,7 @@ class LoseHealthOrMSBAndSetBits(LocationAction): def perform_action(self, board, location): if not self.check_and_clear_MSB(board.player): + sound.play_sound('awwww.ogg') board.lose_health() board.player.bits.set_bits(location.bitwise_operand) @@ -108,18 +131,29 @@ class AcquireWinToken(LocationAction): GLYPHS = (ACTION_GLYPHS.WINTOKEN,) def perform_action(self, board, location): + sound.play_sound('yipee.ogg') board.acquire_win_token() board.player.bits.clear_bits(set([ BITS.RED, BITS.GREEN, BITS.BLUE, ])) +class GainHealth(LocationAction): + TEXT = "Gain {HEALTH}." + GLYPHS = (ACTION_GLYPHS.HEAL,) + + def perform_action(self, board, location): + sound.play_sound('aha.ogg') + board.gain_health() + + class GainHealthAndClearBitsOrMSB(LocationAction): TEXT = "Gain {HEALTH}, then clear %(location_bits)s or {MSB}." GLYPHS = (ACTION_GLYPHS.HEAL,) MSB_GLYPH = ACTION_GLYPHS.CLEAR_BITS def perform_action(self, board, location): + sound.play_sound('aha.ogg') board.gain_health() if not self.check_and_clear_MSB(board.player): board.player.bits.clear_bits(location.bitwise_operand) @@ -130,9 +164,19 @@ class ShiftLocations(LocationAction): GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,) def perform_action(self, board, location): + sound.play_sound('grind.ogg') board.shift_locations(self.data['direction']) +class RotateLocations(LocationAction): + TEXT = "Rotate adjacent locations %(rot_direction_name)s." + GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,) + + def perform_action(self, board, location): + sound.play_sound('grind.ogg') + board.rotate_locations(self.data['rot_direction']) + + class AllowChessMove(LocationAction): TEXT = "Move like a %(chesspiece_name)s for one turn." GLYPHS = (ACTION_GLYPHS.MOVEMENT,)