X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Factions.py;h=b492f809bced439332fb18ca4e09074e7b3bfeac;hb=84c542f883e16a7f40c70e8a7096b92c063a0e7f;hp=17cb43215bbcc8289d0cdcae11d910f185674faa;hpb=2e8c585ed020f0d1bfec43077714aa72384dc683;p=naja.git diff --git a/naja/actions.py b/naja/actions.py index 17cb432..b492f80 100644 --- a/naja/actions.py +++ b/naja/actions.py @@ -1,4 +1,5 @@ from naja.constants import ACTION_GLYPHS, BITS, CHESS_PIECES +from naja.sound import sound from naja.utils import bit_glyphs, move_glyph @@ -8,7 +9,8 @@ class LocationAction(object): """ TEXT = None - GLYPHS = None + GLYPHS = (ACTION_GLYPHS.NOTHING,) + MSB_GLYPH = None def __init__(self, required_bits, **data): self.required_bits = required_bits @@ -30,6 +32,10 @@ class LocationAction(object): substitutions['chesspiece_name'] = move_glyph( self.data['chesspiece']) + if 'rot_direction' in self.data: + substitutions['rot_direction_name'] = '{%s}' % ( + substitutions['rot_direction'],) + if location is None: substitutions['location_bits'] = 'bits specified by this location' else: @@ -60,7 +66,6 @@ class LocationAction(object): class DoNothing(LocationAction): TEXT = "No effect." - GLYPHS = (ACTION_GLYPHS.NOTHING,) def perform_action(self, board, location): pass @@ -68,7 +73,7 @@ class DoNothing(LocationAction): class LoseHealthOrMSB(LocationAction): TEXT = "Lose {HEALTH} or {MSB}." - GLYPHS = (ACTION_GLYPHS.MSB, ACTION_GLYPHS.DAMAGE) + MSB_GLYPH = ACTION_GLYPHS.DAMAGE def perform_action(self, board, location): if not self.check_and_clear_MSB(board.player): @@ -93,7 +98,8 @@ class ToggleBits(LocationAction): class LoseHealthOrMSBAndSetBits(LocationAction): TEXT = "Lose {HEALTH} or {MSB}, then set %(location_bits)s." - GLYPHS = (ACTION_GLYPHS.SET_BITS, ACTION_GLYPHS.MSB, ACTION_GLYPHS.DAMAGE) + GLYPHS = (ACTION_GLYPHS.SET_BITS,) + MSB_GLYPH = ACTION_GLYPHS.DAMAGE def perform_action(self, board, location): if not self.check_and_clear_MSB(board.player): @@ -112,9 +118,18 @@ class AcquireWinToken(LocationAction): ])) +class GainHealth(LocationAction): + TEXT = "Gain {HEALTH}." + GLYPHS = (ACTION_GLYPHS.HEAL,) + + def perform_action(self, board, location): + board.gain_health() + + class GainHealthAndClearBitsOrMSB(LocationAction): TEXT = "Gain {HEALTH}, then clear %(location_bits)s or {MSB}." - GLYPHS = (ACTION_GLYPHS.HEAL, ACTION_GLYPHS.MSB, ACTION_GLYPHS.CLEAR_BITS) + GLYPHS = (ACTION_GLYPHS.HEAL,) + MSB_GLYPH = ACTION_GLYPHS.CLEAR_BITS def perform_action(self, board, location): board.gain_health() @@ -127,9 +142,19 @@ class ShiftLocations(LocationAction): GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,) def perform_action(self, board, location): + sound.play_sound('grind.ogg') board.shift_locations(self.data['direction']) +class RotateLocations(LocationAction): + TEXT = "Rotate adjacent locations %(rot_direction_name)s." + GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,) + + def perform_action(self, board, location): + sound.play_sound('grind.ogg') + board.rotate_locations(self.data['rot_direction']) + + class AllowChessMove(LocationAction): TEXT = "Move like a %(chesspiece_name)s for one turn." GLYPHS = (ACTION_GLYPHS.MOVEMENT,)