X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Factions.py;h=b492f809bced439332fb18ca4e09074e7b3bfeac;hb=84c542f883e16a7f40c70e8a7096b92c063a0e7f;hp=d6c4532c68c6b5367faaf6a20a27c4d8c5bbaae4;hpb=d30b9840aeab630f75944674b0c4021a61ffa6dd;p=naja.git diff --git a/naja/actions.py b/naja/actions.py index d6c4532..b492f80 100644 --- a/naja/actions.py +++ b/naja/actions.py @@ -1,4 +1,5 @@ from naja.constants import ACTION_GLYPHS, BITS, CHESS_PIECES +from naja.sound import sound from naja.utils import bit_glyphs, move_glyph @@ -8,7 +9,7 @@ class LocationAction(object): """ TEXT = None - GLYPHS = () + GLYPHS = (ACTION_GLYPHS.NOTHING,) MSB_GLYPH = None def __init__(self, required_bits, **data): @@ -31,6 +32,10 @@ class LocationAction(object): substitutions['chesspiece_name'] = move_glyph( self.data['chesspiece']) + if 'rot_direction' in self.data: + substitutions['rot_direction_name'] = '{%s}' % ( + substitutions['rot_direction'],) + if location is None: substitutions['location_bits'] = 'bits specified by this location' else: @@ -61,7 +66,6 @@ class LocationAction(object): class DoNothing(LocationAction): TEXT = "No effect." - GLYPHS = (ACTION_GLYPHS.NOTHING,) def perform_action(self, board, location): pass @@ -114,6 +118,14 @@ class AcquireWinToken(LocationAction): ])) +class GainHealth(LocationAction): + TEXT = "Gain {HEALTH}." + GLYPHS = (ACTION_GLYPHS.HEAL,) + + def perform_action(self, board, location): + board.gain_health() + + class GainHealthAndClearBitsOrMSB(LocationAction): TEXT = "Gain {HEALTH}, then clear %(location_bits)s or {MSB}." GLYPHS = (ACTION_GLYPHS.HEAL,) @@ -130,9 +142,19 @@ class ShiftLocations(LocationAction): GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,) def perform_action(self, board, location): + sound.play_sound('grind.ogg') board.shift_locations(self.data['direction']) +class RotateLocations(LocationAction): + TEXT = "Rotate adjacent locations %(rot_direction_name)s." + GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,) + + def perform_action(self, board, location): + sound.play_sound('grind.ogg') + board.rotate_locations(self.data['rot_direction']) + + class AllowChessMove(LocationAction): TEXT = "Move like a %(chesspiece_name)s for one turn." GLYPHS = (ACTION_GLYPHS.MOVEMENT,)