X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Factions.py;h=b492f809bced439332fb18ca4e09074e7b3bfeac;hb=9f6988141b3238d693a6c4ee5db3fb1d4af56ce0;hp=35f4342a3afc40c74196ce516473599d0ab68ec2;hpb=5fe12b55d1908f850145eec16a1ee2c8e61ba6ef;p=naja.git diff --git a/naja/actions.py b/naja/actions.py index 35f4342..b492f80 100644 --- a/naja/actions.py +++ b/naja/actions.py @@ -1,4 +1,5 @@ -from naja.constants import BITS, CHESS_PIECES +from naja.constants import ACTION_GLYPHS, BITS, CHESS_PIECES +from naja.sound import sound from naja.utils import bit_glyphs, move_glyph @@ -8,7 +9,8 @@ class LocationAction(object): """ TEXT = None - USES_MSB = False + GLYPHS = (ACTION_GLYPHS.NOTHING,) + MSB_GLYPH = None def __init__(self, required_bits, **data): self.required_bits = required_bits @@ -30,6 +32,10 @@ class LocationAction(object): substitutions['chesspiece_name'] = move_glyph( self.data['chesspiece']) + if 'rot_direction' in self.data: + substitutions['rot_direction_name'] = '{%s}' % ( + substitutions['rot_direction'],) + if location is None: substitutions['location_bits'] = 'bits specified by this location' else: @@ -67,7 +73,7 @@ class DoNothing(LocationAction): class LoseHealthOrMSB(LocationAction): TEXT = "Lose {HEALTH} or {MSB}." - USES_MSB = True + MSB_GLYPH = ACTION_GLYPHS.DAMAGE def perform_action(self, board, location): if not self.check_and_clear_MSB(board.player): @@ -76,6 +82,7 @@ class LoseHealthOrMSB(LocationAction): class SetBits(LocationAction): TEXT = "Set %(location_bits)s." + GLYPHS = (ACTION_GLYPHS.SET_BITS,) def perform_action(self, board, location): board.player.bits.set_bits(location.bitwise_operand) @@ -83,6 +90,7 @@ class SetBits(LocationAction): class ToggleBits(LocationAction): TEXT = "Toggle %(location_bits)s." + GLYPHS = (ACTION_GLYPHS.TOGGLE_BITS,) def perform_action(self, board, location): board.player.bits.toggle_bits(location.bitwise_operand) @@ -90,7 +98,8 @@ class ToggleBits(LocationAction): class LoseHealthOrMSBAndSetBits(LocationAction): TEXT = "Lose {HEALTH} or {MSB}, then set %(location_bits)s." - USES_MSB = True + GLYPHS = (ACTION_GLYPHS.SET_BITS,) + MSB_GLYPH = ACTION_GLYPHS.DAMAGE def perform_action(self, board, location): if not self.check_and_clear_MSB(board.player): @@ -100,6 +109,7 @@ class LoseHealthOrMSBAndSetBits(LocationAction): class AcquireWinToken(LocationAction): TEXT = "Gain {WINTOKEN}, then clear {RED,GREEN,BLUE}." + GLYPHS = (ACTION_GLYPHS.WINTOKEN,) def perform_action(self, board, location): board.acquire_win_token() @@ -108,9 +118,18 @@ class AcquireWinToken(LocationAction): ])) +class GainHealth(LocationAction): + TEXT = "Gain {HEALTH}." + GLYPHS = (ACTION_GLYPHS.HEAL,) + + def perform_action(self, board, location): + board.gain_health() + + class GainHealthAndClearBitsOrMSB(LocationAction): TEXT = "Gain {HEALTH}, then clear %(location_bits)s or {MSB}." - USES_MSB = True + GLYPHS = (ACTION_GLYPHS.HEAL,) + MSB_GLYPH = ACTION_GLYPHS.CLEAR_BITS def perform_action(self, board, location): board.gain_health() @@ -120,13 +139,25 @@ class GainHealthAndClearBitsOrMSB(LocationAction): class ShiftLocations(LocationAction): TEXT = "Shift current %(rowcol)s %(direction)s." + GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,) def perform_action(self, board, location): + sound.play_sound('grind.ogg') board.shift_locations(self.data['direction']) +class RotateLocations(LocationAction): + TEXT = "Rotate adjacent locations %(rot_direction_name)s." + GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,) + + def perform_action(self, board, location): + sound.play_sound('grind.ogg') + board.rotate_locations(self.data['rot_direction']) + + class AllowChessMove(LocationAction): TEXT = "Move like a %(chesspiece_name)s for one turn." + GLYPHS = (ACTION_GLYPHS.MOVEMENT,) def perform_action(self, board, location): if self.data['chesspiece'] in CHESS_PIECES: