X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Factions.py;h=c7717ea9062197a618172b59b9a4da6c88a3eda4;hb=7e4bfa583e543435076471d46a53aaff1eccb83f;hp=333d174b75302f72e323a01b44c19a19cea38556;hpb=da7b5b8cfedca73f510a85275a5c9155b07c2cf9;p=naja.git diff --git a/naja/actions.py b/naja/actions.py index 333d174..c7717ea 100644 --- a/naja/actions.py +++ b/naja/actions.py @@ -1,16 +1,206 @@ -from naja.gameboard import LocationAction +from naja.constants import ACTION_GLYPHS, BITS, CHESS_PIECES +from naja.sound import sound +from naja.utils import bit_glyphs, move_glyph + + +class LocationAction(object): + """ + An action that may be performed on a location. + """ + + TEXT = None + GLYPHS = tuple() + MSB_GLYPH = None + + def __init__(self, required_bits, **data): + self.required_bits = required_bits + self.data = data + + def get_text(self, location=None): + substitutions = self.data.copy() + + if 'shift' in self.data: + substitutions['shift'] = self.data['shift'] + substitutions['shift_glyph'] = ('{SHIFT_%s}' + % self.data['direction'].upper()) + elif 'direction' in self.data: + substitutions['rowcol'] = { + 'NORTH': 'column', + 'SOUTH': 'column', + 'EAST': 'row', + 'WEST': 'row', + }[self.data['direction']] + substitutions['direction'] = '{%s}' % (substitutions['direction'],) + + if 'chesspiece' in self.data: + substitutions['chesspiece_name'] = move_glyph( + self.data['chesspiece']) + + if 'rot_direction' in self.data: + substitutions['rot_direction_name'] = '{%s}' % ( + substitutions['rot_direction'],) + + if location is None: + substitutions['location_bits'] = 'bits specified by this location' + else: + substitutions['location_bits'] = bit_glyphs( + location.bitwise_operand) + + return self.TEXT % substitutions + + def check_available(self, player): + return player.bits.check_bits(self.required_bits) + + def perform_action(self, board, location): + raise NotImplementedError( + "%s does not implement perform_action()." % (type(self).__name__,)) + + def check_and_clear_MSB(self, player): + if player.bits.check_bit(BITS.MSB): + player.bits.clear_bit(BITS.MSB) + return True + else: + return False + + def export(self): + return {'required_bits': list(self.required_bits), + 'data': self.data, + 'action_class': self.__class__.__name__} class DoNothing(LocationAction): TEXT = "No effect." + GLYPHS = (ACTION_GLYPHS.NOTHING,) - def perform_action(self, player, board): + def perform_action(self, board, location): pass -class LoseHeathOrMSB(LocationAction): - TEXT = "Lose health. If MSB is set, it will be cleared instead." +class LoseHealthOrMSB(LocationAction): + TEXT = "Lose {HEALTH} or {MSB}." + MSB_GLYPH = ACTION_GLYPHS.DAMAGE - def perform_action(self, player, board): - if not self.check_and_clear_MSB(player): + def perform_action(self, board, location): + if not self.check_and_clear_MSB(board.player): + sound.play_sound('awwww.ogg') board.lose_health() + + +class SetBits(LocationAction): + TEXT = "Set %(location_bits)s." + GLYPHS = (ACTION_GLYPHS.SET_BITS,) + + def perform_action(self, board, location): + board.player.bits.set_bits(location.bitwise_operand) + + +class ToggleBits(LocationAction): + TEXT = "Toggle %(location_bits)s." + GLYPHS = (ACTION_GLYPHS.TOGGLE_BITS,) + + def perform_action(self, board, location): + board.player.bits.toggle_bits(location.bitwise_operand) + + +class ShiftBits(LocationAction): + TEXT = "Barrel-shift player bits %(shift_glyph)s %(shift)s." + GLYPHS = (ACTION_GLYPHS.SHIFT_LEFT,) + + def perform_action(self, board, location): + shift = self.data['shift'] + if self.data['direction'] == 'left': + board.player.bits.shift_bits_left(shift) + else: + board.player.bits.shift_bits_right(shift) + + +class LoseHealthOrMSBAndSetBits(LocationAction): + TEXT = "Lose {HEALTH} or {MSB}, then set %(location_bits)s." + GLYPHS = (ACTION_GLYPHS.SET_BITS,) + MSB_GLYPH = ACTION_GLYPHS.DAMAGE + + def perform_action(self, board, location): + if not self.check_and_clear_MSB(board.player): + sound.play_sound('awwww.ogg') + board.lose_health() + board.player.bits.set_bits(location.bitwise_operand) + + +class AcquireWinToken(LocationAction): + TEXT = "Gain {WINTOKEN}, then clear {RED,GREEN,BLUE}." + GLYPHS = (ACTION_GLYPHS.WINTOKEN,) + + def perform_action(self, board, location): + sound.play_sound('yipee.ogg') + board.acquire_win_token() + board.player.bits.clear_bits(set([ + BITS.RED, BITS.GREEN, BITS.BLUE, + ])) + + +class GainHealth(LocationAction): + TEXT = "Gain {HEALTH}." + GLYPHS = (ACTION_GLYPHS.HEAL,) + + def perform_action(self, board, location): + sound.play_sound('aha.ogg') + board.gain_health() + + +class GainHealthAndClearBitsOrMSB(LocationAction): + TEXT = "Gain {HEALTH}, then clear %(location_bits)s or {MSB}." + GLYPHS = (ACTION_GLYPHS.HEAL,) + MSB_GLYPH = ACTION_GLYPHS.CLEAR_BITS + + def perform_action(self, board, location): + sound.play_sound('aha.ogg') + board.gain_health() + if not self.check_and_clear_MSB(board.player): + board.player.bits.clear_bits(location.bitwise_operand) + + +class ShiftLocations(LocationAction): + TEXT = "Shift current %(rowcol)s %(direction)s." + GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,) + + def perform_action(self, board, location): + sound.play_sound('grind.ogg') + board.shift_locations(self.data['direction']) + + +class RotateLocations(LocationAction): + TEXT = "Rotate adjacent locations %(rot_direction_name)s." + GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,) + + def perform_action(self, board, location): + sound.play_sound('grind.ogg') + board.rotate_locations(self.data['rot_direction']) + + +class AllowChessMove(LocationAction): + TEXT = "Move like a %(chesspiece_name)s for one turn." + GLYPHS = (ACTION_GLYPHS.MOVEMENT,) + + def perform_action(self, board, location): + if self.data['chesspiece'] in CHESS_PIECES: + chesspiece = CHESS_PIECES[self.data['chesspiece']] + board.allow_chess_move(chesspiece) + + +class AllowChessMoveIfMSB(LocationAction): + TEXT = "Clear {MSB} and move like a %(chesspiece_name)s for one turn." + MSB_GLYPH = ACTION_GLYPHS.MOVEMENT + + def perform_action(self, board, location): + if self.data['chesspiece'] in CHESS_PIECES: + if self.check_and_clear_MSB(board.player): + chesspiece = CHESS_PIECES[self.data['chesspiece']] + board.allow_chess_move(chesspiece) + + +class GainMSB(LocationAction): + TEXT = "Set {MSB}." + GLYPHS = (ACTION_GLYPHS.MSB,) + + def perform_action(self, board, location): + board.player.bits.set_bit(BITS.MSB)