X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Factions.py;h=ff5bdba7dbfd6037afdd5764d4cf30c0ec138c60;hb=4e9c82b88ace9e6b817e89337041194fca51811a;hp=2407d829b59155b4077d7f56e5d4e171c9bfb646;hpb=64cf509d389faaecca0bdb494aec1e1d712558b2;p=naja.git diff --git a/naja/actions.py b/naja/actions.py index 2407d82..ff5bdba 100644 --- a/naja/actions.py +++ b/naja/actions.py @@ -16,6 +16,12 @@ class LocationAction(object): self.required_bits = required_bits self.data = data + def get_glyphs(self): + return self.GLYPHS + + def get_msb_glyph(self): + return self.MSB_GLYPH + def get_text(self, location=None): substitutions = self.data.copy() @@ -71,6 +77,10 @@ class LocationAction(object): 'data': self.data, 'action_class': self.__class__.__name__} + def take_damage(self, board): + sound.play_sound('awwww.ogg') + board.lose_health() + class DoNothing(LocationAction): TEXT = "No effect." @@ -86,8 +96,7 @@ class LoseHealthOrMSB(LocationAction): def perform_action(self, board, location): if not self.check_and_clear_MSB(board.player): - sound.play_sound('awwww.ogg') - board.lose_health() + self.take_damage(board) class SetBits(LocationAction): @@ -106,6 +115,15 @@ class ClearBits(LocationAction): board.player.bits.clear_bits(location.bitwise_operand) +class ClearBitsAndHealth(LocationAction): + TEXT = "Clear %(location_bits)s and {HEALTH}." + GLYPHS = (ACTION_GLYPHS.CLEAR_BITS, ACTION_GLYPHS.DAMAGE) + + def perform_action(self, board, location): + board.player.bits.clear_bits(location.bitwise_operand) + self.take_damage(board) + + class ToggleBits(LocationAction): TEXT = "Toggle %(location_bits)s." GLYPHS = (ACTION_GLYPHS.TOGGLE_BITS,) @@ -114,6 +132,15 @@ class ToggleBits(LocationAction): board.player.bits.toggle_bits(location.bitwise_operand) +class ToggleBitsAndHarm(LocationAction): + TEXT = "Toggle %(location_bits)s and lose {HEALTH}." + GLYPHS = (ACTION_GLYPHS.TOGGLE_BITS, ACTION_GLYPHS.DAMAGE) + + def perform_action(self, board, location): + board.player.bits.toggle_bits(location.bitwise_operand) + self.take_damage(board) + + class GenericBits(LocationAction): GLYPHS = (ACTION_GLYPHS.SET_BITS, ACTION_GLYPHS.CLEAR_BITS) @@ -122,20 +149,53 @@ class GenericBits(LocationAction): self.set_bits = parse_bits(self.data.get('set', [])) self.clear_bits = parse_bits(self.data.get('clear', [])) self.toggle_bits = parse_bits(self.data.get('toggle', [])) + self.once = self.data.get('once', False) + self.acquire_win = self.data.get('acquire_win', False) + self.lose_health = self.data.get('lose_health', False) def perform_action(self, board, location): bits = board.player.bits bits.set_bits(self.set_bits) bits.toggle_bits(self.toggle_bits) bits.clear_bits(self.clear_bits) + if self.acquire_win: + sound.play_sound('yipee.ogg') + board.acquire_win_token() + if self.lose_health: + sound.play_sound('awwww.ogg') + board.lose_health() + if self.once: + location.actions.remove(self) + + def get_glyphs(self): + glyphs = [] + if self.acquire_win: + glyphs.append(ACTION_GLYPHS.WINTOKEN) + if self.lose_health: + glyphs.append(ACTION_GLYPHS.DAMAGE) + if self.set_bits: + glyphs.append(ACTION_GLYPHS.SET_BITS) + if self.clear_bits: + glyphs.append(ACTION_GLYPHS.CLEAR_BITS) + if self.toggle_bits: + glyphs.append(ACTION_GLYPHS.TOGGLE_BITS) + return tuple(glyphs) def get_text(self, location=None): + if 'message' in self.data: + return super(GenericBits, self).get_text() parts = [] + if self.acquire_win: + parts.append("Gain a {WINTOKEN}.") + if self.lose_health: + parts.append("Lose {HEALTH}.") for template, bits in [ ('Set %s.', self.set_bits), ('Clear %s.', self.clear_bits), - ('Toggle %s', self.toggle_bits)]: + ('Toggle %s.', self.toggle_bits)]: if bits: parts.append(template % (bit_glyphs(bits))) + if self.once: + parts.append('Usable once only.') return " ".join(parts) @@ -174,6 +234,14 @@ class AcquireWinToken(LocationAction): BITS.RED, BITS.GREEN, BITS.BLUE, ])) +class AcquireWinTokenAndLoseHealth(AcquireWinToken): + TEXT = "Gain {WINTOKEN}, lose {HEALTH}, then clear {RED,GREEN,BLUE}." + GLYPHS = (ACTION_GLYPHS.WINTOKEN, ACTION_GLYPHS.DAMAGE) + + def perform_action(self, board, location): + self.take_damage(board) + super(AcquireWinTokenAndLoseHealth, self).perform_action(board, + location) class GainHealth(LocationAction): TEXT = "Gain {HEALTH}."