X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fengine.py;h=2642feb3481de6407b63ebb02cd58b0a3691afd2;hb=9f380d76b4ed0c8aaef84fc783e91003ad485c93;hp=94ddeab24a055e9134e1c51e7fef68f2a877dd58;hpb=1c288309623b4f09c2a629c877fa9f3de106dd5b;p=naja.git diff --git a/naja/engine.py b/naja/engine.py index 94ddeab..2642feb 100644 --- a/naja/engine.py +++ b/naja/engine.py @@ -1,32 +1,41 @@ import pygame import pygame.locals as pgl -from naja.events import SceneChangeEvent, QuitGameEvent +from naja.constants import FPS +from naja.events import SceneChangeEvent, QuitGameEvent, LoadGameEvent +from naja.sound import sound class Engine(object): - def __init__(self, surface, scene): + def __init__(self, surface, scene, state): self._surface = surface self._scene = scene + self._state = state def run(self): + clock = pygame.time.Clock() while True: + self._surface.fill((0, 0, 0)) for ev in pygame.event.get(): if ev.type == pgl.QUIT or QuitGameEvent.matches(ev): self.quit_game() return elif SceneChangeEvent.matches(ev): - self.change_scene(ev.scene) + self.change_scene(ev.scene_cls) + elif LoadGameEvent.matches(ev): + self._state = ev.state else: self._scene.handle_event(ev) self._scene.render(self._surface) pygame.display.flip() + clock.tick(FPS) - def change_scene(self, scene): + def change_scene(self, scene_cls): self._scene.exit() - self._scene = scene + self._scene = scene_cls(self._state) self._scene.enter() def quit_game(self): self._scene.exit() + sound.play_sound('shutdown.ogg', foreground=True) self._scene = None