X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fevents.py;h=dbf7a03711fa1a4dd87a9ef15544332e4eddb948;hb=3ce25dac7ca325c83574240741294666b53613a4;hp=4d3fb07f80a94bc5502edfa048b3e0e017c80393;hpb=77c817eaeef44416ff09cd53024db9a80f032ba4;p=naja.git diff --git a/naja/events.py b/naja/events.py index 4d3fb07..dbf7a03 100644 --- a/naja/events.py +++ b/naja/events.py @@ -6,8 +6,13 @@ import pygame.event as pge import pygame.locals as pgl -class NajaEvent(object): +def finish_event(handled=True, skip_invalidate=False): + if not skip_invalidate: + InvalidateTheWorld.post() + return handled + +class NajaEvent(object): TYPE = "UNKNOWN" @classmethod @@ -32,6 +37,20 @@ class SceneChangeEvent(NajaEvent): class QuitGameEvent(NajaEvent): TYPE = "QUIT_GAME" + +class InvalidateTheWorld(NajaEvent): + # This is used to signal to all the widgets that the world has changed + # and cached state may need to be recreated + TYPE = "INVALIDATE" + + +class SelectEvent(NajaEvent): + TYPE = "SELECT" + + +class LoadGameEvent(NajaEvent): + TYPE = "LOAD_GAME" + @classmethod - def post(cls): - super(QuitGameEvent, cls).post() + def post(cls, state): + super(LoadGameEvent, cls).post(state=state)