X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fevents.py;h=dbf7a03711fa1a4dd87a9ef15544332e4eddb948;hb=HEAD;hp=0e102edf9229d0de4fbdc327514e0b08046144c8;hpb=4e27b4e10d7fd4f66097ece17a8c51b80233a363;p=naja.git diff --git a/naja/events.py b/naja/events.py index 0e102ed..dbf7a03 100644 --- a/naja/events.py +++ b/naja/events.py @@ -6,8 +6,13 @@ import pygame.event as pge import pygame.locals as pgl -class NajaEvent(object): +def finish_event(handled=True, skip_invalidate=False): + if not skip_invalidate: + InvalidateTheWorld.post() + return handled + +class NajaEvent(object): TYPE = "UNKNOWN" @classmethod @@ -32,16 +37,20 @@ class SceneChangeEvent(NajaEvent): class QuitGameEvent(NajaEvent): TYPE = "QUIT_GAME" - @classmethod - def post(cls): - super(QuitGameEvent, cls).post() - class InvalidateTheWorld(NajaEvent): # This is used to signal to all the widgets that the world has changed # and cached state may need to be recreated TYPE = "INVALIDATE" + +class SelectEvent(NajaEvent): + TYPE = "SELECT" + + +class LoadGameEvent(NajaEvent): + TYPE = "LOAD_GAME" + @classmethod - def post(cls): - super(InvalidateTheWorld, cls).post() + def post(cls, state): + super(LoadGameEvent, cls).post(state=state)