X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fgameboard.py;h=367a9e15118b4cbd6b9fe3248a691c141f66831d;hb=0dfef62c2ebdab980497ca8c26bc3228f47b9069;hp=7e8f27323aa54f4e9fa4a05e3b1dae6cbd82a96a;hpb=de49aa72249f2fded44e53831f5680d9a48d7f5b;p=naja.git diff --git a/naja/gameboard.py b/naja/gameboard.py index 7e8f273..367a9e1 100644 --- a/naja/gameboard.py +++ b/naja/gameboard.py @@ -2,7 +2,7 @@ from random import choice from naja.constants import( BITS, DIRECTION_BITS, CONDITION_BITS, PLAYER_DEFAULTS, - MOVE, ACT, EXAMINE) + ACT, EXAMINE) from naja.player import Player from naja import actions @@ -20,7 +20,7 @@ class GameBoard(object): self.locations = [item.copy() for item in state['locations']] self.player = player self.board_locations = board_locations - self.player_mode = MOVE + self.player_mode = EXAMINE @classmethod def new_game(cls, locations_definition, @@ -104,55 +104,41 @@ class GameBoard(object): location = LocationCard.new_location(choice(self.locations).copy()) self.board_locations[position] = location - def shift_locations(self, direction): + def shift_location_row(self, change, is_vertical): px, py = self.player.position shifted_locations = {} - # TODO: Make this less horrible. Also test it. + mkpos = lambda i: (px, i) if is_vertical else (i, py) + + for i in range(5): + if (px, py) == mkpos(i): + continue + new_i = (i + change) % 5 + if (px, py) == mkpos(new_i): + new_i = (new_i + change) % 5 + shifted_locations[mkpos(new_i)] = self.board_locations[mkpos(i)] + + print change, is_vertical, shifted_locations + self.board_locations.update(shifted_locations) + + def shift_locations(self, direction): if BITS[direction] == BITS.NORTH: - for y in range(5): - if y == py: - continue - new_y = y - 1 - if new_y == py: - new_y -= 1 - new_y %= 5 - shifted_locations[(px, new_y)] = self.board_locations[(px, y)] + self.shift_location_row(-1, is_vertical=True) elif BITS[direction] == BITS.SOUTH: - for y in range(5): - if y == py: - continue - new_y = y + 1 - if new_y == py: - new_y += 1 - new_y %= 5 - shifted_locations[(px, new_y)] = self.board_locations[(px, y)] + self.shift_location_row(1, is_vertical=True) elif BITS[direction] == BITS.EAST: - for x in range(5): - if x == px: - continue - new_x = x + 1 - if new_x == px: - new_x += 1 - new_x %= 5 - shifted_locations[(new_x, py)] = self.board_locations[(x, py)] + self.shift_location_row(1, is_vertical=False) elif BITS[direction] == BITS.WEST: - for x in range(5): - if x == px: - continue - new_x = x - 1 - if new_x == px: - new_x -= 1 - new_x %= 5 - shifted_locations[(new_x, py)] = self.board_locations[(x, py)] + self.shift_location_row(-1, is_vertical=False) - self.board_locations.update(shifted_locations) + def allow_chess_move(self, chesspiece): + self.player.allow_chess_move(chesspiece) def change_mode(self, new_mode): """Advance to the next mode""" if new_mode == self.player_mode: raise RuntimeError("Inconsistent state. Setting mode %s to itself" % self.player_mode) - elif new_mode in (MOVE, ACT, EXAMINE): + elif new_mode in (ACT, EXAMINE): self.player_mode = new_mode else: raise RuntimeError("Illegal player mode %s" % self.player_mode) @@ -187,17 +173,26 @@ class LocationCard(object): @classmethod def build_action(cls, definition): action_class = getattr(actions, definition['action_class']) - required_bits = definition['required_bits'] + required_bits = cls.parse_bits(definition['required_bits']) data = definition.get('data', {}) return action_class(required_bits, **data) @classmethod def new_location(cls, definition): + if 'bits' in definition: + bits = cls.parse_bits(definition['bits']) + else: + bits = cls.generate_bitwise_operand() return cls.import_location({ - 'bitwise_operand': cls.generate_bitwise_operand(), + 'bitwise_operand': bits, 'actions': definition['actions'], }) + @classmethod + def parse_bits(self, bit_list): + # Convert names to numbers if applicable. + return frozenset(BITS.get(bit, bit) for bit in bit_list) + def export(self): return { 'bitwise_operand': self.bitwise_operand,