X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fgameboard.py;h=5728d5d0f28535abfeadcbb5ab3f98c3a24b74b7;hb=7ffa20720668ad9e8701d0b5f98a2e3161132423;hp=9c5af7b3554382158c79df337742e605c6b819a7;hpb=18eaa15b16160df3dcd23dd2773603d1f2e179ce;p=naja.git diff --git a/naja/gameboard.py b/naja/gameboard.py index 9c5af7b..5728d5d 100644 --- a/naja/gameboard.py +++ b/naja/gameboard.py @@ -1,6 +1,9 @@ from random import choice -from naja.constants import BITS, DIRECTION_BITS, CONDITION_BITS +from naja.constants import( + BITS, DIRECTION_BITS, CONDITION_BITS, PLAYER_DEFAULTS) +from naja.player import Player +from naja import actions class GameBoard(object): @@ -8,32 +11,75 @@ class GameBoard(object): A representation of the game board. """ - def __init__(self, player, health, wins, locations=None, state=None): + def __init__(self, state, player, board_locations): + self.max_health = state['max_health'] + self.wins_required = state['wins_required'] + self.health = state['health'] + self.wins = state['wins'] + self.locations = self.import_locations(state['locations']) self.player = player - self.max_health = health - self.wins_required = wins - - if locations is None: - locations = self.generate_locations() - self.locations = locations - - if state is None: - state = self.generate_state() - self.update_state(state) + self.board_locations = board_locations @classmethod - def generate_locations(cls): - raise NotImplementedError("TODO") + def new_game(cls, locations_definition, + initial_bits=PLAYER_DEFAULTS.INITIAL_BITS, + initial_pos=PLAYER_DEFAULTS.INITIAL_POS, + max_health=PLAYER_DEFAULTS.MAX_HEALTH, + wins_required=PLAYER_DEFAULTS.WINS_REQUIRED): + state = { + 'max_health': max_health, + 'health': max_health, + 'wins_required': wins_required, + 'wins': 0, + 'locations': locations_definition, + } + player = Player(initial_bits, initial_pos) + board_locations = cls.generate_board(locations_definition) + return cls(state, player, board_locations) - def generate_state(self): + @classmethod + def import_game(cls, definition): + state = definition.copy() + player = Player.import_player(state.pop('player')) + board_locations = cls.import_board_locations( + state.pop('board_locations')) + return cls(state, player, board_locations) + + def export(self): return { - 'health': self.max_health, - 'wins': 0, + 'max_health': self.max_health, + 'health': self.health, + 'wins_required': self.wins_required, + 'wins': self.wins, + 'locations': self.export_locations(), + 'player': self.player.export(), + 'board_locations': self.export_board_locations(), } - def update_state(self, state): - self.health = state['health'] - self.wins = state['wins'] + def export_locations(self): + return [location.export() for location in self.locations] + + @classmethod + def import_locations(cls, locations_definition): + return [ + LocationCard.import_location(definition) + for definition in locations_definition] + + def export_board_locations(self): + return dict( + (position, location.export()) + for position, location in self.board_locations) + + @classmethod + def import_board_locations(cls, board_locations_definition): + return dict( + (position, LocationCard.import_location(definition)) + for position, definition in board_locations_definition.iteritems()) + + @classmethod + def generate_board(cls, locations_definition): + # TODO: Choose some locations. + return {} def lose_health(self): self.health -= 1 @@ -45,13 +91,36 @@ class LocationCard(object): A particular set of options available on a location. """ - def __init__(self, bitwise_operand, actions): + def __init__(self, bitwise_operand, location_actions): self.bitwise_operand = bitwise_operand - self.actions = actions + self.actions = location_actions - @staticmethod - def generate_location(): - raise NotImplementedError("TODO") + @classmethod + def import_location(cls, state): + # TODO: Import real locations. + location_actions = [ + cls.build_action(definition) for definition in state['actions']] + return cls(state['bitwise_operand'], location_actions) + + @classmethod + def build_action(cls, definition): + action_class = getattr(actions, definition['action_class']) + required_bits = definition['required_bits'] + data = definition.get('data', {}) + return action_class(required_bits, **data) + + @classmethod + def new_location(cls, definition): + return cls.import_location({ + 'bitwise_operand': cls.generate_bitwise_operand(), + 'actions': definition['actions'], + }) + + def export(self): + return { + 'bitwise_operand': self.bitwise_operand, + 'actions': [action.export() for action in self.actions], + } @staticmethod def generate_bitwise_operand(): @@ -68,32 +137,3 @@ class LocationCard(object): if choice(range(3)) == 0: bits.add(choice(BITS.values())) return frozenset(bits) - - @staticmethod - def generate_location_actions(): - raise NotImplementedError("TODO") - - -class LocationAction(object): - """ - An action that may be performed on a location. - """ - - TEXT = None - - def __init__(self, required_bits, **data): - self.required_bits = required_bits - self.data = data - - def check_available(self, player): - return player.bits.check_bits(self.required_bits) - - def perform_action(self, player, board): - raise NotImplementedError("TODO") - - def check_and_clear_MSB(self, player): - if player.bits.check_bit(BITS.MSB): - player.bits.clear_bit(BITS.MSB) - return True - else: - return False