X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fgameboard.py;h=689c3fd15fcf324d9110763331a6a0eeb93023d2;hb=21decfd74a4f550f4758d8583620110baee72aed;hp=3717b564dcf0809a5ebda745f283bdfd7dd73ca8;hpb=d2d864e01ddcf38536812f37b8bffb3ee3227d4f;p=naja.git diff --git a/naja/gameboard.py b/naja/gameboard.py index 3717b56..689c3fd 100644 --- a/naja/gameboard.py +++ b/naja/gameboard.py @@ -2,9 +2,13 @@ from random import choice from naja.constants import( BITS, DIRECTION_BITS, CONDITION_BITS, PLAYER_DEFAULTS, - ACT, EXAMINE) + ACT, EXAMINE, ROTATION) +from naja.options import options from naja.player import Player from naja import actions +from naja.sound import sound +from naja.utils import parse_bits +import random class GameBoard(object): @@ -18,27 +22,62 @@ class GameBoard(object): self.health = state['health'] self.wins = state['wins'] self.locations = [item.copy() for item in state['locations']] + self.puzzle = state.get('puzzle', False) self.player = player self.board_locations = board_locations - self.player_mode = EXAMINE + self.player_mode = state.get('player_mode', EXAMINE) + self.has_cheated = state.get('cheater', options.cheat_enabled) + self.clock_count = state.get('clock_count', 0) + self.replacement_params = state.get('replacement_params', None) @classmethod - def new_game(cls, locations_definition, - initial_bits=PLAYER_DEFAULTS.INITIAL_BITS, - initial_pos=PLAYER_DEFAULTS.INITIAL_POS, - max_health=PLAYER_DEFAULTS.MAX_HEALTH, - wins_required=PLAYER_DEFAULTS.WINS_REQUIRED): + def new_game(cls, deck, initial_bits=None, initial_pos=None, + max_health=None, wins_required=None): + + defaults = { + 'initial_bits': PLAYER_DEFAULTS.INITIAL_BITS, + 'initial_pos': PLAYER_DEFAULTS.INITIAL_POS, + 'max_health': PLAYER_DEFAULTS.MAX_HEALTH, + 'wins_required': PLAYER_DEFAULTS.WINS_REQUIRED, + } + + deck_defaults = deck.get('defaults', {}) + for k, v in deck_defaults.iteritems(): + if isinstance(v, list): + deck_defaults[k] = tuple(v) + defaults.update(deck_defaults) + + if initial_bits is None: + initial_bits = defaults['initial_bits'] + if initial_pos is None: + initial_pos = defaults['initial_pos'] + if max_health is None: + max_health = defaults['max_health'] + if wins_required is None: + wins_required = defaults['wins_required'] + + assert wins_required + max_health == 8 + + # Overriden by command line + if options.initial_bits: + initial_bits = options.initial_bits + state = { 'max_health': max_health, 'health': max_health, 'wins_required': wins_required, 'wins': 0, - 'locations': locations_definition, + 'locations': deck['cards'], + 'puzzle': deck.get('puzzle', False), + 'clock_count': 0, + 'replacement_params': deck.get('replacement_params', None), } player = Player(initial_bits, initial_pos) board_locations = cls.import_board_locations( - cls.generate_board(locations_definition)) - return cls(state, player, board_locations) + cls.generate_board(deck)) + board = cls(state, player, board_locations) + player.set_gameboard(board) + return board @classmethod def import_game(cls, definition): @@ -46,18 +85,29 @@ class GameBoard(object): player = Player.import_player(state.pop('player')) board_locations = cls.import_board_locations( state.pop('board_locations')) - return cls(state, player, board_locations) + board = cls(state, player, board_locations) + player.set_gameboard(board) + return board def export(self): - return { + data = { 'max_health': self.max_health, 'health': self.health, 'wins_required': self.wins_required, 'wins': self.wins, 'locations': [item.copy() for item in self.locations], + 'puzzle': self.puzzle, 'player': self.player.export(), 'board_locations': self.export_board_locations(), + 'player_mode': self.player_mode, + 'clock_count': self.clock_count, + 'replacement_params': self.replacement_params, } + if options.cheat_enabled: + self.has_cheated = True + if self.has_cheated: + data['cheater'] = True + return data @classmethod def import_locations(cls, locations_definition): @@ -66,24 +116,45 @@ class GameBoard(object): for definition in locations_definition] def export_board_locations(self): - return dict( + return sorted( (position, location.export()) for position, location in self.board_locations.iteritems()) @classmethod def import_board_locations(cls, board_locations_definition): return dict( - (position, LocationCard.import_location(definition)) - for position, definition in board_locations_definition.iteritems()) + (tuple(position), LocationCard.import_location(definition)) + for position, definition in board_locations_definition) @classmethod - def generate_board(cls, locations_definition): - board_locations = {} + def generate_board(cls, deck): + if deck.get('puzzle', False): + return cls.generate_puzzle_board(deck) + else: + return cls.generate_random_board(deck) + + @classmethod + def generate_puzzle_board(cls, deck): + assert len(deck['cards']) == 5 * 5 + replacement_params = deck.get('replacement_params', None) + board_locations = [ + [(i % 5, i // 5), + LocationCard.new_location( + card.copy(), replacement_params, puzzle=True).export()] + for i, card in enumerate(deck['cards']) + ] + return board_locations + + @classmethod + def generate_random_board(cls, deck): + board_locations = [] + replacement_params = deck.get('replacement_params', None) for x in range(5): for y in range(5): + new_choice = cls.choose_card(deck['cards'], board_locations) board_location = LocationCard.new_location( - choice(locations_definition).copy()) - board_locations[(x, y)] = board_location.export() + new_choice.copy(), replacement_params) + board_locations.append([(x, y), board_location.export()]) return board_locations def lose_health(self): @@ -100,10 +171,41 @@ class GameBoard(object): if self.wins >= self.wins_required: self.end_game(win=True) + def card_used(self, position): + if not self.puzzle: + self.replace_card(position) + def replace_card(self, position): - location = LocationCard.new_location(choice(self.locations).copy()) + new_choice = self.choose_card(self.locations, + self.board_locations.items(), + position) + location = LocationCard.new_location(new_choice.copy(), + self.replacement_params) self.board_locations[position] = location + @classmethod + def choose_card(cls, cards, board_locations, position=None): + # Find which cards are at their maximum and exclude them from + # the choice list + counts = {} + choices = {card['card_name']: card for card in cards} + for pos, card in board_locations: + if pos == position: + # skip the card we're replacing if appropriate + continue + if isinstance(card, LocationCard): + key = card.card_name + max_num = card.max_number + else: + key = card['card_name'] + max_num = card.get('max_number', 25) + counts.setdefault(key, 0) + counts[key] += 1 + if counts[key] >= max_num: + if key in choices: + del choices[key] + return choice(choices.values()) + def shift_location_row(self, change, is_vertical): px, py = self.player.position shifted_locations = {} @@ -117,7 +219,6 @@ class GameBoard(object): new_i = (new_i + change) % 5 shifted_locations[mkpos(new_i)] = self.board_locations[mkpos(i)] - print change, is_vertical, shifted_locations self.board_locations.update(shifted_locations) def shift_locations(self, direction): @@ -130,6 +231,39 @@ class GameBoard(object): elif BITS[direction] == BITS.WEST: self.shift_location_row(-1, is_vertical=False) + def rotate_locations(self, direction): + px, py = self.player.position + locations_to_rotate = [] + rotated_locations = {} + + if py > 0: + for i in range(max(0, px - 1), min(5, px + 2)): + locations_to_rotate.append((i, py - 1)) + + if px < 4: + locations_to_rotate.append((px + 1, py)) + + if py < 4: + for i in reversed(range(max(0, px - 1), min(5, px + 2))): + locations_to_rotate.append((i, py + 1)) + + if px > 0: + locations_to_rotate.append((px - 1, py)) + + if ROTATION[direction] == ROTATION.CLOCKWISE: + new_positions = locations_to_rotate[1:] + [locations_to_rotate[0]] + elif ROTATION[direction] == ROTATION.ANTICLOCKWISE: + new_positions = ( + [locations_to_rotate[-1]] + locations_to_rotate[:-1]) + + for old, new in zip(locations_to_rotate, new_positions): + rotated_locations[new] = self.board_locations[old] + + self.board_locations.update(rotated_locations) + + def allow_chess_move(self, chesspiece): + self.player.allow_chess_move(chesspiece) + def change_mode(self, new_mode): """Advance to the next mode""" if new_mode == self.player_mode: @@ -137,14 +271,22 @@ class GameBoard(object): % self.player_mode) elif new_mode in (ACT, EXAMINE): self.player_mode = new_mode + if new_mode is EXAMINE: + self.board_update() else: raise RuntimeError("Illegal player mode %s" % self.player_mode) + def board_update(self): + self.clock_count += 1 + for position, location in self.board_locations.iteritems(): + location.timer_action(position, self) + def end_game(self, win): # TODO: Find a way to not have UI stuff in game logic stuff. from naja.events import SceneChangeEvent from naja.scenes.lose import LoseScene from naja.scenes.win import WinScene + sound.stop() if win: SceneChangeEvent.post(WinScene) else: @@ -156,44 +298,65 @@ class LocationCard(object): A particular set of options available on a location. """ - def __init__(self, bitwise_operand, location_actions): + def __init__(self, card_name, bitwise_operand, location_actions, + replacement_time=None, max_number=25): + self.card_name = card_name self.bitwise_operand = bitwise_operand self.actions = location_actions - self.check_actions() + self.max_number = max_number + self.replacement_time = replacement_time + if options.debug: + for action in self.actions: + action.sanity_check(self) @classmethod def import_location(cls, state): location_actions = [ cls.build_action(definition) for definition in state['actions']] - return cls(state['bitwise_operand'], location_actions) + return cls(state['card_name'], state['bitwise_operand'], + location_actions, state['replacement_time'], + state['max_number']) @classmethod def build_action(cls, definition): action_class = getattr(actions, definition['action_class']) - required_bits = cls.parse_bits(definition['required_bits']) + required_bits = parse_bits(definition['required_bits']) data = definition.get('data', {}) return action_class(required_bits, **data) @classmethod - def new_location(cls, definition): + def new_location(cls, definition, replacement_params=None, puzzle=False): if 'bits' in definition: - bits = cls.parse_bits(definition['bits']) + bits = parse_bits(definition['bits']) else: bits = cls.generate_bitwise_operand() - return cls.import_location({ + + if 'replacement_time' in definition: + replacement_time = definition['replacement_time'] + else: + replacement_time = cls.generate_replacement_time( + replacement_params) + + max_number = definition.get('max_number', 25) + card_name = definition['card_name'] + location = cls.import_location({ 'bitwise_operand': bits, 'actions': definition['actions'], + 'max_number': max_number, + 'card_name': card_name, + 'replacement_time': replacement_time, }) - - @classmethod - def parse_bits(self, bit_list): - # Convert names to numbers if applicable. - return frozenset(BITS.get(bit, bit) for bit in bit_list) + if not puzzle: + location.check_actions() + return location def export(self): return { - 'bitwise_operand': self.bitwise_operand, + 'bitwise_operand': sorted(self.bitwise_operand), 'actions': [action.export() for action in self.actions], + 'max_number': self.max_number, + 'card_name': self.card_name, + 'replacement_time': self.replacement_time, } def check_actions(self): @@ -224,3 +387,20 @@ class LocationCard(object): if choice(range(3)) == 0: bits.add(choice(BITS.values())) return frozenset(bits) + + @staticmethod + def generate_replacement_time(replacement_params): + if replacement_params is None: + return None + else: + if replacement_params['chance'] > random.random(): + return random.randint(replacement_params['min'], + replacement_params['max']) + else: + return None + + def timer_action(self, position, board): + if self.replacement_time is not None: + self.replacement_time -= 1 + if self.replacement_time <= 0: + board.replace_card(position)