X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fgameboard.py;h=894f2b31f052b1464a6cdb1876187a5aefc8d55c;hb=5b8bd6cbb4e8fc7268b83a948c7d7808c1645370;hp=689c3fd15fcf324d9110763331a6a0eeb93023d2;hpb=e329ac961000595f819bfa145c8d150641c2aece;p=naja.git diff --git a/naja/gameboard.py b/naja/gameboard.py index 689c3fd..894f2b3 100644 --- a/naja/gameboard.py +++ b/naja/gameboard.py @@ -188,7 +188,7 @@ class GameBoard(object): # Find which cards are at their maximum and exclude them from # the choice list counts = {} - choices = {card['card_name']: card for card in cards} + choices = dict((card['card_name'], card) for card in cards) for pos, card in board_locations: if pos == position: # skip the card we're replacing if appropriate @@ -206,30 +206,34 @@ class GameBoard(object): del choices[key] return choice(choices.values()) - def shift_location_row(self, change, is_vertical): + def shift_location_row(self, change, is_vertical, skip_player=True): px, py = self.player.position shifted_locations = {} mkpos = lambda i: (px, i) if is_vertical else (i, py) for i in range(5): - if (px, py) == mkpos(i): + if skip_player and (px, py) == mkpos(i): continue new_i = (i + change) % 5 - if (px, py) == mkpos(new_i): + if skip_player and (px, py) == mkpos(new_i): new_i = (new_i + change) % 5 shifted_locations[mkpos(new_i)] = self.board_locations[mkpos(i)] self.board_locations.update(shifted_locations) - def shift_locations(self, direction): + def shift_locations(self, direction, skip_player=True): if BITS[direction] == BITS.NORTH: - self.shift_location_row(-1, is_vertical=True) + self.shift_location_row(-1, is_vertical=True, + skip_player=skip_player) elif BITS[direction] == BITS.SOUTH: - self.shift_location_row(1, is_vertical=True) + self.shift_location_row(1, is_vertical=True, + skip_player=skip_player) elif BITS[direction] == BITS.EAST: - self.shift_location_row(1, is_vertical=False) + self.shift_location_row(1, is_vertical=False, + skip_player=skip_player) elif BITS[direction] == BITS.WEST: - self.shift_location_row(-1, is_vertical=False) + self.shift_location_row(-1, is_vertical=False, + skip_player=skip_player) def rotate_locations(self, direction): px, py = self.player.position