X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fgameboard.py;h=894f2b31f052b1464a6cdb1876187a5aefc8d55c;hb=5b8bd6cbb4e8fc7268b83a948c7d7808c1645370;hp=d70a49890f99fc4a183aed48813ca6b7d53b8378;hpb=0d7c75c57d85f809aad2db5c740341e2c3db011c;p=naja.git diff --git a/naja/gameboard.py b/naja/gameboard.py index d70a498..894f2b3 100644 --- a/naja/gameboard.py +++ b/naja/gameboard.py @@ -7,6 +7,7 @@ from naja.options import options from naja.player import Player from naja import actions from naja.sound import sound +from naja.utils import parse_bits import random @@ -40,16 +41,11 @@ class GameBoard(object): 'wins_required': PLAYER_DEFAULTS.WINS_REQUIRED, } - puzzle = deck.get('puzzle', False) - - if puzzle: - puzzle_defaults = deck.get('defaults', {}) - for k, v in puzzle_defaults.iteritems(): - if isinstance(v, list): - puzzle_defaults[k] = [int(x) for x in v] - else: - puzzle_defaults[k] = int(v) - defaults.update(puzzle_defaults) + deck_defaults = deck.get('defaults', {}) + for k, v in deck_defaults.iteritems(): + if isinstance(v, list): + deck_defaults[k] = tuple(v) + defaults.update(deck_defaults) if initial_bits is None: initial_bits = defaults['initial_bits'] @@ -60,6 +56,8 @@ class GameBoard(object): if wins_required is None: wins_required = defaults['wins_required'] + assert wins_required + max_health == 8 + # Overriden by command line if options.initial_bits: initial_bits = options.initial_bits @@ -70,7 +68,7 @@ class GameBoard(object): 'wins_required': wins_required, 'wins': 0, 'locations': deck['cards'], - 'puzzle': puzzle, + 'puzzle': deck.get('puzzle', False), 'clock_count': 0, 'replacement_params': deck.get('replacement_params', None), } @@ -87,7 +85,9 @@ class GameBoard(object): player = Player.import_player(state.pop('player')) board_locations = cls.import_board_locations( state.pop('board_locations')) - return cls(state, player, board_locations) + board = cls(state, player, board_locations) + player.set_gameboard(board) + return board def export(self): data = { @@ -188,7 +188,7 @@ class GameBoard(object): # Find which cards are at their maximum and exclude them from # the choice list counts = {} - choices = {card['card_name']: card for card in cards} + choices = dict((card['card_name'], card) for card in cards) for pos, card in board_locations: if pos == position: # skip the card we're replacing if appropriate @@ -206,30 +206,34 @@ class GameBoard(object): del choices[key] return choice(choices.values()) - def shift_location_row(self, change, is_vertical): + def shift_location_row(self, change, is_vertical, skip_player=True): px, py = self.player.position shifted_locations = {} mkpos = lambda i: (px, i) if is_vertical else (i, py) for i in range(5): - if (px, py) == mkpos(i): + if skip_player and (px, py) == mkpos(i): continue new_i = (i + change) % 5 - if (px, py) == mkpos(new_i): + if skip_player and (px, py) == mkpos(new_i): new_i = (new_i + change) % 5 shifted_locations[mkpos(new_i)] = self.board_locations[mkpos(i)] self.board_locations.update(shifted_locations) - def shift_locations(self, direction): + def shift_locations(self, direction, skip_player=True): if BITS[direction] == BITS.NORTH: - self.shift_location_row(-1, is_vertical=True) + self.shift_location_row(-1, is_vertical=True, + skip_player=skip_player) elif BITS[direction] == BITS.SOUTH: - self.shift_location_row(1, is_vertical=True) + self.shift_location_row(1, is_vertical=True, + skip_player=skip_player) elif BITS[direction] == BITS.EAST: - self.shift_location_row(1, is_vertical=False) + self.shift_location_row(1, is_vertical=False, + skip_player=skip_player) elif BITS[direction] == BITS.WEST: - self.shift_location_row(-1, is_vertical=False) + self.shift_location_row(-1, is_vertical=False, + skip_player=skip_player) def rotate_locations(self, direction): px, py = self.player.position @@ -305,6 +309,9 @@ class LocationCard(object): self.actions = location_actions self.max_number = max_number self.replacement_time = replacement_time + if options.debug: + for action in self.actions: + action.sanity_check(self) @classmethod def import_location(cls, state): @@ -317,14 +324,14 @@ class LocationCard(object): @classmethod def build_action(cls, definition): action_class = getattr(actions, definition['action_class']) - required_bits = cls.parse_bits(definition['required_bits']) + required_bits = parse_bits(definition['required_bits']) data = definition.get('data', {}) return action_class(required_bits, **data) @classmethod def new_location(cls, definition, replacement_params=None, puzzle=False): if 'bits' in definition: - bits = cls.parse_bits(definition['bits']) + bits = parse_bits(definition['bits']) else: bits = cls.generate_bitwise_operand() @@ -347,11 +354,6 @@ class LocationCard(object): location.check_actions() return location - @classmethod - def parse_bits(self, bit_list): - # Convert names to numbers if applicable. - return frozenset(BITS.get(bit, bit) for bit in bit_list) - def export(self): return { 'bitwise_operand': sorted(self.bitwise_operand),