X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fgameboard.py;h=8b0e099a77da9ebe02d6d2f58d314aec1a8a9572;hb=172e2665331fba1bcda0a5b07774db8523076e66;hp=2d138b2dbe74fceb3bf313fca5eaf05755b2f22b;hpb=8292a195eeba42e60f9917214350e604554bb6d9;p=naja.git diff --git a/naja/gameboard.py b/naja/gameboard.py index 2d138b2..8b0e099 100644 --- a/naja/gameboard.py +++ b/naja/gameboard.py @@ -3,6 +3,7 @@ from random import choice from naja.constants import( BITS, DIRECTION_BITS, CONDITION_BITS, PLAYER_DEFAULTS, ACT, EXAMINE, ROTATION) +from naja.options import options from naja.player import Player from naja import actions @@ -28,6 +29,8 @@ class GameBoard(object): initial_pos=PLAYER_DEFAULTS.INITIAL_POS, max_health=PLAYER_DEFAULTS.MAX_HEALTH, wins_required=PLAYER_DEFAULTS.WINS_REQUIRED): + if options.initial_bits: + initial_bits = options.initial_bits state = { 'max_health': max_health, 'health': max_health, @@ -66,24 +69,24 @@ class GameBoard(object): for definition in locations_definition] def export_board_locations(self): - return dict( + return sorted( (position, location.export()) for position, location in self.board_locations.iteritems()) @classmethod def import_board_locations(cls, board_locations_definition): return dict( - (position, LocationCard.import_location(definition)) - for position, definition in board_locations_definition.iteritems()) + (tuple(position), LocationCard.import_location(definition)) + for position, definition in board_locations_definition) @classmethod def generate_board(cls, locations_definition): - board_locations = {} + board_locations = [] for x in range(5): for y in range(5): board_location = LocationCard.new_location( choice(locations_definition).copy()) - board_locations[(x, y)] = board_location.export() + board_locations.append([(x, y), board_location.export()]) return board_locations def lose_health(self): @@ -135,23 +138,24 @@ class GameBoard(object): rotated_locations = {} if py > 0: - for i in range(max(0, px -1), min(5, px + 2)): + for i in range(max(0, px - 1), min(5, px + 2)): locations_to_rotate.append((i, py - 1)) - if px > 0: - locations_to_rotate.append((px - 1, py)) - if px < 4: locations_to_rotate.append((px + 1, py)) if py < 4: - for i in range(max(0, px -1), min(5, px + 2)): + for i in reversed(range(max(0, px - 1), min(5, px + 2))): locations_to_rotate.append((i, py + 1)) - if direction == ROTATION.CLOCKWISE: - new_positions = locations_to_rotate[1:] + locations_to_rotate[0] - elif direction == ROTATION.ANTICLOCKWISE: - new_positions = locations_to_rotate[-1] + locations_to_rotate[:-1] + if px > 0: + locations_to_rotate.append((px - 1, py)) + + if ROTATION[direction] == ROTATION.CLOCKWISE: + new_positions = locations_to_rotate[1:] + [locations_to_rotate[0]] + elif ROTATION[direction] == ROTATION.ANTICLOCKWISE: + new_positions = ( + [locations_to_rotate[-1]] + locations_to_rotate[:-1]) for old, new in zip(locations_to_rotate, new_positions): rotated_locations[old] = self.board_locations[new] @@ -223,7 +227,7 @@ class LocationCard(object): def export(self): return { - 'bitwise_operand': self.bitwise_operand, + 'bitwise_operand': sorted(self.bitwise_operand), 'actions': [action.export() for action in self.actions], }