X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fgameboard.py;h=934aa3d15b1d308cb12d59d37e6e5d1645a0deae;hb=51c21cef44d0a7f3cb59f4a005d4a1dba9159d51;hp=d50ebde3363962b77708461719497182090fae9c;hpb=b8b0dcd343aab16ff2e75a16cf23c6c51cf36153;p=naja.git diff --git a/naja/gameboard.py b/naja/gameboard.py index d50ebde..934aa3d 100644 --- a/naja/gameboard.py +++ b/naja/gameboard.py @@ -7,6 +7,7 @@ from naja.options import options from naja.player import Player from naja import actions from naja.sound import sound +from naja.utils import parse_bits import random @@ -46,9 +47,7 @@ class GameBoard(object): puzzle_defaults = deck.get('defaults', {}) for k, v in puzzle_defaults.iteritems(): if isinstance(v, list): - puzzle_defaults[k] = [int(x) for x in v] - else: - puzzle_defaults[k] = int(v) + puzzle_defaults[k] = tuple(v) defaults.update(puzzle_defaults) if initial_bits is None: @@ -77,7 +76,9 @@ class GameBoard(object): player = Player(initial_bits, initial_pos) board_locations = cls.import_board_locations( cls.generate_board(deck)) - return cls(state, player, board_locations) + board = cls(state, player, board_locations) + player.set_gameboard(board) + return board @classmethod def import_game(cls, definition): @@ -85,7 +86,9 @@ class GameBoard(object): player = Player.import_player(state.pop('player')) board_locations = cls.import_board_locations( state.pop('board_locations')) - return cls(state, player, board_locations) + board = cls(state, player, board_locations) + player.set_gameboard(board) + return board def export(self): data = { @@ -101,6 +104,8 @@ class GameBoard(object): 'clock_count': self.clock_count, 'replacement_params': self.replacement_params, } + if options.cheat_enabled: + self.has_cheated = True if self.has_cheated: data['cheater'] = True return data @@ -136,7 +141,7 @@ class GameBoard(object): board_locations = [ [(i % 5, i // 5), LocationCard.new_location( - card.copy(), replacement_params).export()] + card.copy(), replacement_params, puzzle=True).export()] for i, card in enumerate(deck['cards']) ] return board_locations @@ -249,7 +254,8 @@ class GameBoard(object): if ROTATION[direction] == ROTATION.CLOCKWISE: new_positions = locations_to_rotate[1:] + [locations_to_rotate[0]] elif ROTATION[direction] == ROTATION.ANTICLOCKWISE: - new_positions = ([locations_to_rotate[-1]] + locations_to_rotate[:-1]) + new_positions = ( + [locations_to_rotate[-1]] + locations_to_rotate[:-1]) for old, new in zip(locations_to_rotate, new_positions): rotated_locations[new] = self.board_locations[old] @@ -294,12 +300,11 @@ class LocationCard(object): """ def __init__(self, card_name, bitwise_operand, location_actions, - replacement_time, max_number=25): + replacement_time=None, max_number=25): self.card_name = card_name self.bitwise_operand = bitwise_operand self.actions = location_actions self.max_number = max_number - self.check_actions() self.replacement_time = replacement_time @classmethod @@ -313,14 +318,14 @@ class LocationCard(object): @classmethod def build_action(cls, definition): action_class = getattr(actions, definition['action_class']) - required_bits = cls.parse_bits(definition['required_bits']) + required_bits = parse_bits(definition['required_bits']) data = definition.get('data', {}) return action_class(required_bits, **data) @classmethod - def new_location(cls, definition, replacement_params): + def new_location(cls, definition, replacement_params=None, puzzle=False): if 'bits' in definition: - bits = cls.parse_bits(definition['bits']) + bits = parse_bits(definition['bits']) else: bits = cls.generate_bitwise_operand() @@ -332,18 +337,16 @@ class LocationCard(object): max_number = definition.get('max_number', 25) card_name = definition['card_name'] - return cls.import_location({ + location = cls.import_location({ 'bitwise_operand': bits, 'actions': definition['actions'], 'max_number': max_number, 'card_name': card_name, 'replacement_time': replacement_time, }) - - @classmethod - def parse_bits(self, bit_list): - # Convert names to numbers if applicable. - return frozenset(BITS.get(bit, bit) for bit in bit_list) + if not puzzle: + location.check_actions() + return location def export(self): return { @@ -399,4 +402,3 @@ class LocationCard(object): self.replacement_time -= 1 if self.replacement_time <= 0: board.replace_card(position) -