X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fgameboard.py;h=b827877b43d3bc530abc4bd3eb768fbba7de6b25;hb=2204be6c8019bb19cb8fe69192012aa7a74d36d7;hp=8d4106cc931011dea15725842abf188a0b51f999;hpb=963216cd4493996f5859347fe50249fb5865d6e5;p=naja.git diff --git a/naja/gameboard.py b/naja/gameboard.py index 8d4106c..b827877 100644 --- a/naja/gameboard.py +++ b/naja/gameboard.py @@ -2,9 +2,12 @@ from random import choice from naja.constants import( BITS, DIRECTION_BITS, CONDITION_BITS, PLAYER_DEFAULTS, - MOVE, ACT) + ACT, EXAMINE, ROTATION) +from naja.options import options from naja.player import Player from naja import actions +from naja.sound import sound +import random class GameBoard(object): @@ -18,26 +21,35 @@ class GameBoard(object): self.health = state['health'] self.wins = state['wins'] self.locations = [item.copy() for item in state['locations']] + self.puzzle = state.get('puzzle', False) self.player = player self.board_locations = board_locations - self.player_mode = MOVE + self.player_mode = state.get('player_mode', EXAMINE) + self.has_cheated = state.get('cheater', options.cheat_enabled) + self.clock_count = state.get('clock_count', 0) + self.replacement_params = state.get('replacement_params', None) @classmethod - def new_game(cls, locations_definition, + def new_game(cls, deck, initial_bits=PLAYER_DEFAULTS.INITIAL_BITS, initial_pos=PLAYER_DEFAULTS.INITIAL_POS, max_health=PLAYER_DEFAULTS.MAX_HEALTH, wins_required=PLAYER_DEFAULTS.WINS_REQUIRED): + if options.initial_bits: + initial_bits = options.initial_bits state = { 'max_health': max_health, 'health': max_health, 'wins_required': wins_required, 'wins': 0, - 'locations': locations_definition, + 'locations': deck['cards'], + 'puzzle': deck.get('puzzle', False), + 'clock_count': 0, + 'replacement_params': deck.get('replacement_params', None), } player = Player(initial_bits, initial_pos) board_locations = cls.import_board_locations( - cls.generate_board(locations_definition)) + cls.generate_board(deck)) return cls(state, player, board_locations) @classmethod @@ -49,15 +61,22 @@ class GameBoard(object): return cls(state, player, board_locations) def export(self): - return { + data = { 'max_health': self.max_health, 'health': self.health, 'wins_required': self.wins_required, 'wins': self.wins, 'locations': [item.copy() for item in self.locations], + 'puzzle': self.puzzle, 'player': self.player.export(), 'board_locations': self.export_board_locations(), + 'player_mode': self.player_mode, + 'clock_count': self.clock_count, + 'replacement_params': self.replacement_params, } + if self.has_cheated: + data['cheater'] = True + return data @classmethod def import_locations(cls, locations_definition): @@ -66,78 +85,246 @@ class GameBoard(object): for definition in locations_definition] def export_board_locations(self): - return dict( + return sorted( (position, location.export()) for position, location in self.board_locations.iteritems()) @classmethod def import_board_locations(cls, board_locations_definition): return dict( - (position, LocationCard.import_location(definition)) - for position, definition in board_locations_definition.iteritems()) + (tuple(position), LocationCard.import_location(definition)) + for position, definition in board_locations_definition) + + @classmethod + def generate_board(cls, deck): + if deck.get('puzzle', False): + return cls.generate_puzzle_board(deck) + else: + return cls.generate_random_board(deck) @classmethod - def generate_board(cls, locations_definition): - board_locations = {} + def generate_puzzle_board(cls, deck): + assert len(deck['cards']) == 5 * 5 + replacement_params = deck.get('replacement_params', None) + board_locations = [ + [(i % 5, i // 5), + LocationCard.new_location( + card.copy(), replacement_params).export()] + for i, card in enumerate(deck['cards']) + ] + return board_locations + + @classmethod + def generate_random_board(cls, deck): + board_locations = [] + replacement_params = deck.get('replacement_params', None) for x in range(5): for y in range(5): + new_choice = cls.choose_card(deck['cards'], board_locations) board_location = LocationCard.new_location( - choice(locations_definition).copy()) - board_locations[(x, y)] = board_location.export() + new_choice.copy(), replacement_params) + board_locations.append([(x, y), board_location.export()]) return board_locations def lose_health(self): self.health -= 1 - # TODO: Check win/lose + if self.health <= 0: + self.end_game(win=False) + + def gain_health(self): + if self.health < self.max_health: + self.health += 1 + + def acquire_win_token(self): + self.wins += 1 + if self.wins >= self.wins_required: + self.end_game(win=True) + + def card_used(self, position): + if not self.puzzle: + self.replace_card(position) def replace_card(self, position): - location = LocationCard.new_location(choice(self.locations).copy()) + new_choice = self.choose_card(self.locations, + self.board_locations.items(), + position) + location = LocationCard.new_location(new_choice.copy(), + self.replacement_params) self.board_locations[position] = location - def change_mode(self): + @classmethod + def choose_card(cls, cards, board_locations, position=None): + # Find which cards are at their maximum and exclude them from + # the choice list + counts = {} + choices = {card['card_name']: card for card in cards} + for pos, card in board_locations: + if pos == position: + # skip the card we're replacing if appropriate + continue + if isinstance(card, LocationCard): + key = card.card_name + max_num = card.max_number + else: + key = card['card_name'] + max_num = card.get('max_number', 25) + counts.setdefault(key, 0) + counts[key] += 1 + if counts[key] >= max_num: + if key in choices: + del choices[key] + return choice(choices.values()) + + def shift_location_row(self, change, is_vertical): + px, py = self.player.position + shifted_locations = {} + mkpos = lambda i: (px, i) if is_vertical else (i, py) + + for i in range(5): + if (px, py) == mkpos(i): + continue + new_i = (i + change) % 5 + if (px, py) == mkpos(new_i): + new_i = (new_i + change) % 5 + shifted_locations[mkpos(new_i)] = self.board_locations[mkpos(i)] + + self.board_locations.update(shifted_locations) + + def shift_locations(self, direction): + if BITS[direction] == BITS.NORTH: + self.shift_location_row(-1, is_vertical=True) + elif BITS[direction] == BITS.SOUTH: + self.shift_location_row(1, is_vertical=True) + elif BITS[direction] == BITS.EAST: + self.shift_location_row(1, is_vertical=False) + elif BITS[direction] == BITS.WEST: + self.shift_location_row(-1, is_vertical=False) + + def rotate_locations(self, direction): + px, py = self.player.position + locations_to_rotate = [] + rotated_locations = {} + + if py > 0: + for i in range(max(0, px - 1), min(5, px + 2)): + locations_to_rotate.append((i, py - 1)) + + if px < 4: + locations_to_rotate.append((px + 1, py)) + + if py < 4: + for i in reversed(range(max(0, px - 1), min(5, px + 2))): + locations_to_rotate.append((i, py + 1)) + + if px > 0: + locations_to_rotate.append((px - 1, py)) + + if ROTATION[direction] == ROTATION.CLOCKWISE: + new_positions = locations_to_rotate[1:] + [locations_to_rotate[0]] + elif ROTATION[direction] == ROTATION.ANTICLOCKWISE: + new_positions = ([locations_to_rotate[-1]] + locations_to_rotate[:-1]) + + for old, new in zip(locations_to_rotate, new_positions): + rotated_locations[new] = self.board_locations[old] + + self.board_locations.update(rotated_locations) + + def allow_chess_move(self, chesspiece): + self.player.allow_chess_move(chesspiece) + + def change_mode(self, new_mode): """Advance to the next mode""" - if self.player_mode == MOVE: - self.player_mode = ACT - elif self.player_mode == ACT: - self.player_mode = MOVE + if new_mode == self.player_mode: + raise RuntimeError("Inconsistent state. Setting mode %s to itself" + % self.player_mode) + elif new_mode in (ACT, EXAMINE): + self.player_mode = new_mode + if new_mode is EXAMINE: + self.board_update() else: raise RuntimeError("Illegal player mode %s" % self.player_mode) + def board_update(self): + self.clock_count += 1 + for position, location in self.board_locations.iteritems(): + location.timer_action(position, self) + + def end_game(self, win): + # TODO: Find a way to not have UI stuff in game logic stuff. + from naja.events import SceneChangeEvent + from naja.scenes.lose import LoseScene + from naja.scenes.win import WinScene + sound.stop() + if win: + SceneChangeEvent.post(WinScene) + else: + SceneChangeEvent.post(LoseScene) + class LocationCard(object): """ A particular set of options available on a location. """ - def __init__(self, bitwise_operand, location_actions): + def __init__(self, card_name, bitwise_operand, location_actions, + replacement_time, max_number=25): + self.card_name = card_name self.bitwise_operand = bitwise_operand self.actions = location_actions + self.max_number = max_number self.check_actions() + self.replacement_time = replacement_time @classmethod def import_location(cls, state): location_actions = [ cls.build_action(definition) for definition in state['actions']] - return cls(state['bitwise_operand'], location_actions) + return cls(state['card_name'], state['bitwise_operand'], + location_actions, state['replacement_time'], + state['max_number']) @classmethod def build_action(cls, definition): action_class = getattr(actions, definition['action_class']) - required_bits = definition['required_bits'] + required_bits = cls.parse_bits(definition['required_bits']) data = definition.get('data', {}) return action_class(required_bits, **data) @classmethod - def new_location(cls, definition): + def new_location(cls, definition, replacement_params): + if 'bits' in definition: + bits = cls.parse_bits(definition['bits']) + else: + bits = cls.generate_bitwise_operand() + + if 'replacement_time' in definition: + replacement_time = definition['replacement_time'] + else: + replacement_time = cls.generate_replacement_time( + replacement_params) + + max_number = definition.get('max_number', 25) + card_name = definition['card_name'] return cls.import_location({ - 'bitwise_operand': cls.generate_bitwise_operand(), + 'bitwise_operand': bits, 'actions': definition['actions'], + 'max_number': max_number, + 'card_name': card_name, + 'replacement_time': replacement_time, }) + @classmethod + def parse_bits(self, bit_list): + # Convert names to numbers if applicable. + return frozenset(BITS.get(bit, bit) for bit in bit_list) + def export(self): return { - 'bitwise_operand': self.bitwise_operand, + 'bitwise_operand': sorted(self.bitwise_operand), 'actions': [action.export() for action in self.actions], + 'max_number': self.max_number, + 'card_name': self.card_name, + 'replacement_time': self.replacement_time, } def check_actions(self): @@ -168,3 +355,21 @@ class LocationCard(object): if choice(range(3)) == 0: bits.add(choice(BITS.values())) return frozenset(bits) + + @staticmethod + def generate_replacement_time(replacement_params): + if replacement_params is None: + return None + else: + if replacement_params['chance'] > random.random(): + return random.randint(replacement_params[0], + replacement_params[1]) + else: + return None + + def timer_action(self, position, board): + if self.replacement_time is not None: + self.replacement_time -= 1 + if self.replacement_time <= 0: + board.replace_card(position) +