X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fgameboard.py;h=d62684924a514847634707ff038250de5ed5f33f;hb=0cef06f581d48315a59a19ac06ca1d2be14cbb4c;hp=980a046c4c4f68e690219a2a216f818df018ce9e;hpb=b0fe6a9e6e7cdf8bc3b864b22649e5ef7c9f24c6;p=naja.git diff --git a/naja/gameboard.py b/naja/gameboard.py index 980a046..d626849 100644 --- a/naja/gameboard.py +++ b/naja/gameboard.py @@ -2,7 +2,7 @@ from random import choice from naja.constants import( BITS, DIRECTION_BITS, CONDITION_BITS, PLAYER_DEFAULTS, - MOVE, ACT) + ACT, EXAMINE) from naja.player import Player from naja import actions @@ -20,7 +20,7 @@ class GameBoard(object): self.locations = [item.copy() for item in state['locations']] self.player = player self.board_locations = board_locations - self.player_mode = MOVE + self.player_mode = EXAMINE @classmethod def new_game(cls, locations_definition, @@ -88,17 +88,85 @@ class GameBoard(object): def lose_health(self): self.health -= 1 - # TODO: Check win/lose - - def change_mode(self): + if self.health <= 0: + self.end_game(win=False) + + def gain_health(self): + if self.health < self.max_health: + self.health += 1 + + def acquire_win_token(self): + self.wins += 1 + if self.wins >= self.wins_required: + self.end_game(win=True) + + def replace_card(self, position): + location = LocationCard.new_location(choice(self.locations).copy()) + self.board_locations[position] = location + + def shift_locations(self, direction): + px, py = self.player.position + shifted_locations = {} + # TODO: Make this less horrible. Also test it. + if BITS[direction] == BITS.NORTH: + for y in range(5): + if y == py: + continue + new_y = y - 1 + if new_y == py: + new_y -= 1 + new_y %= 5 + shifted_locations[(px, new_y)] = self.board_locations[(px, y)] + elif BITS[direction] == BITS.SOUTH: + for y in range(5): + if y == py: + continue + new_y = y + 1 + if new_y == py: + new_y += 1 + new_y %= 5 + shifted_locations[(px, new_y)] = self.board_locations[(px, y)] + elif BITS[direction] == BITS.EAST: + for x in range(5): + if x == px: + continue + new_x = x + 1 + if new_x == px: + new_x += 1 + new_x %= 5 + shifted_locations[(new_x, py)] = self.board_locations[(x, py)] + elif BITS[direction] == BITS.WEST: + for x in range(5): + if x == px: + continue + new_x = x - 1 + if new_x == px: + new_x -= 1 + new_x %= 5 + shifted_locations[(new_x, py)] = self.board_locations[(x, py)] + + self.board_locations.update(shifted_locations) + + def change_mode(self, new_mode): """Advance to the next mode""" - if self.player_mode == MOVE: - self.player_mode = ACT - elif self.player_mode == ACT: - self.player_mode = MOVE + if new_mode == self.player_mode: + raise RuntimeError("Inconsistent state. Setting mode %s to itself" + % self.player_mode) + elif new_mode in (ACT, EXAMINE): + self.player_mode = new_mode else: raise RuntimeError("Illegal player mode %s" % self.player_mode) + def end_game(self, win): + # TODO: Find a way to not have UI stuff in game logic stuff. + from naja.events import SceneChangeEvent + from naja.scenes.lose import LoseScene + from naja.scenes.win import WinScene + if win: + SceneChangeEvent.post(WinScene) + else: + SceneChangeEvent.post(LoseScene) + class LocationCard(object): """