X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fgameboard.py;h=d62684924a514847634707ff038250de5ed5f33f;hb=0cef06f581d48315a59a19ac06ca1d2be14cbb4c;hp=de0bc1e3f31c5b4b196d41a9345747a065900595;hpb=d9ded620200ed74517f17f83f01313470ffca222;p=naja.git diff --git a/naja/gameboard.py b/naja/gameboard.py index de0bc1e..d626849 100644 --- a/naja/gameboard.py +++ b/naja/gameboard.py @@ -1,7 +1,8 @@ from random import choice from naja.constants import( - BITS, DIRECTION_BITS, CONDITION_BITS, PLAYER_DEFAULTS) + BITS, DIRECTION_BITS, CONDITION_BITS, PLAYER_DEFAULTS, + ACT, EXAMINE) from naja.player import Player from naja import actions @@ -19,6 +20,7 @@ class GameBoard(object): self.locations = [item.copy() for item in state['locations']] self.player = player self.board_locations = board_locations + self.player_mode = EXAMINE @classmethod def new_game(cls, locations_definition, @@ -86,7 +88,84 @@ class GameBoard(object): def lose_health(self): self.health -= 1 - # TODO: Check win/lose + if self.health <= 0: + self.end_game(win=False) + + def gain_health(self): + if self.health < self.max_health: + self.health += 1 + + def acquire_win_token(self): + self.wins += 1 + if self.wins >= self.wins_required: + self.end_game(win=True) + + def replace_card(self, position): + location = LocationCard.new_location(choice(self.locations).copy()) + self.board_locations[position] = location + + def shift_locations(self, direction): + px, py = self.player.position + shifted_locations = {} + # TODO: Make this less horrible. Also test it. + if BITS[direction] == BITS.NORTH: + for y in range(5): + if y == py: + continue + new_y = y - 1 + if new_y == py: + new_y -= 1 + new_y %= 5 + shifted_locations[(px, new_y)] = self.board_locations[(px, y)] + elif BITS[direction] == BITS.SOUTH: + for y in range(5): + if y == py: + continue + new_y = y + 1 + if new_y == py: + new_y += 1 + new_y %= 5 + shifted_locations[(px, new_y)] = self.board_locations[(px, y)] + elif BITS[direction] == BITS.EAST: + for x in range(5): + if x == px: + continue + new_x = x + 1 + if new_x == px: + new_x += 1 + new_x %= 5 + shifted_locations[(new_x, py)] = self.board_locations[(x, py)] + elif BITS[direction] == BITS.WEST: + for x in range(5): + if x == px: + continue + new_x = x - 1 + if new_x == px: + new_x -= 1 + new_x %= 5 + shifted_locations[(new_x, py)] = self.board_locations[(x, py)] + + self.board_locations.update(shifted_locations) + + def change_mode(self, new_mode): + """Advance to the next mode""" + if new_mode == self.player_mode: + raise RuntimeError("Inconsistent state. Setting mode %s to itself" + % self.player_mode) + elif new_mode in (ACT, EXAMINE): + self.player_mode = new_mode + else: + raise RuntimeError("Illegal player mode %s" % self.player_mode) + + def end_game(self, win): + # TODO: Find a way to not have UI stuff in game logic stuff. + from naja.events import SceneChangeEvent + from naja.scenes.lose import LoseScene + from naja.scenes.win import WinScene + if win: + SceneChangeEvent.post(WinScene) + else: + SceneChangeEvent.post(LoseScene) class LocationCard(object): @@ -97,6 +176,7 @@ class LocationCard(object): def __init__(self, bitwise_operand, location_actions): self.bitwise_operand = bitwise_operand self.actions = location_actions + self.check_actions() @classmethod def import_location(cls, state): @@ -124,6 +204,19 @@ class LocationCard(object): 'actions': [action.export() for action in self.actions], } + def check_actions(self): + if not self.actions: + print "Warning: Location has no actions." + self.insert_default_default_action() + if self.actions[0].required_bits: + self.insert_default_default_action() + + def insert_default_default_action(self): + self.actions.insert(0, self.build_action({ + 'action_class': 'DoNothing', + 'required_bits': [], + })) + @staticmethod def generate_bitwise_operand(): """