X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fgameboard.py;h=dd0861ea0b4005cafa10e1282bee877208c7546e;hb=2a46865fc69e2e90e28bc13255a762279e7a1b29;hp=8d4106cc931011dea15725842abf188a0b51f999;hpb=963216cd4493996f5859347fe50249fb5865d6e5;p=naja.git diff --git a/naja/gameboard.py b/naja/gameboard.py index 8d4106c..dd0861e 100644 --- a/naja/gameboard.py +++ b/naja/gameboard.py @@ -2,7 +2,7 @@ from random import choice from naja.constants import( BITS, DIRECTION_BITS, CONDITION_BITS, PLAYER_DEFAULTS, - MOVE, ACT) + MOVE, ACT, EXAMINE) from naja.player import Player from naja import actions @@ -88,21 +88,42 @@ class GameBoard(object): def lose_health(self): self.health -= 1 - # TODO: Check win/lose + if self.health <= 0: + self.end_game(win=False) + + def gain_health(self): + if self.health < self.max_health: + self.health += 1 + + def acquire_win_token(self): + self.wins += 1 + if self.wins >= self.wins_required: + self.end_game(win=True) def replace_card(self, position): location = LocationCard.new_location(choice(self.locations).copy()) self.board_locations[position] = location - def change_mode(self): + def change_mode(self, new_mode): """Advance to the next mode""" - if self.player_mode == MOVE: - self.player_mode = ACT - elif self.player_mode == ACT: - self.player_mode = MOVE + if new_mode == self.player_mode: + raise RuntimeError("Inconsistent state. Setting mode %s to itself" + % self.player_mode) + elif new_mode in (MOVE, ACT, EXAMINE): + self.player_mode = new_mode else: raise RuntimeError("Illegal player mode %s" % self.player_mode) + def end_game(self, win): + # TODO: Find a way to not have UI stuff in game logic stuff. + from naja.events import SceneChangeEvent + from naja.scenes.lose import LoseScene + from naja.scenes.win import WinScene + if win: + SceneChangeEvent.post(WinScene) + else: + SceneChangeEvent.post(LoseScene) + class LocationCard(object): """