X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=naja%2Fgameboard.py;h=de0bc1e3f31c5b4b196d41a9345747a065900595;hb=ee32cda1beebfdc07234f393bf39bb948b36a39a;hp=123f3be6d6bf059187f4ac97357f306e613cf625;hpb=b3db4400695249420f5f941744c2a2692a1bad98;p=naja.git diff --git a/naja/gameboard.py b/naja/gameboard.py index 123f3be..de0bc1e 100644 --- a/naja/gameboard.py +++ b/naja/gameboard.py @@ -1,6 +1,7 @@ from random import choice -from naja.constants import BITS, DIRECTION_BITS, CONDITION_BITS +from naja.constants import( + BITS, DIRECTION_BITS, CONDITION_BITS, PLAYER_DEFAULTS) from naja.player import Player from naja import actions @@ -15,12 +16,16 @@ class GameBoard(object): self.wins_required = state['wins_required'] self.health = state['health'] self.wins = state['wins'] - self.locations = self.import_locations(state['locations']) + self.locations = [item.copy() for item in state['locations']] self.player = player self.board_locations = board_locations @classmethod - def new_game(cls, max_health, wins_required, locations_definition): + def new_game(cls, locations_definition, + initial_bits=PLAYER_DEFAULTS.INITIAL_BITS, + initial_pos=PLAYER_DEFAULTS.INITIAL_POS, + max_health=PLAYER_DEFAULTS.MAX_HEALTH, + wins_required=PLAYER_DEFAULTS.WINS_REQUIRED): state = { 'max_health': max_health, 'health': max_health, @@ -28,8 +33,9 @@ class GameBoard(object): 'wins': 0, 'locations': locations_definition, } - player = Player(0x0f, (2, 2)) - board_locations = cls.generate_board(locations_definition) + player = Player(initial_bits, initial_pos) + board_locations = cls.import_board_locations( + cls.generate_board(locations_definition)) return cls(state, player, board_locations) @classmethod @@ -46,14 +52,11 @@ class GameBoard(object): 'health': self.health, 'wins_required': self.wins_required, 'wins': self.wins, - 'locations': self.export_locations(), + 'locations': [item.copy() for item in self.locations], 'player': self.player.export(), 'board_locations': self.export_board_locations(), } - def export_locations(self): - return [location.export() for location in self.locations] - @classmethod def import_locations(cls, locations_definition): return [ @@ -63,7 +66,7 @@ class GameBoard(object): def export_board_locations(self): return dict( (position, location.export()) - for position, location in self.board_locations) + for position, location in self.board_locations.iteritems()) @classmethod def import_board_locations(cls, board_locations_definition): @@ -73,8 +76,13 @@ class GameBoard(object): @classmethod def generate_board(cls, locations_definition): - # TODO: Choose some locations. - return {} + board_locations = {} + for x in range(5): + for y in range(5): + board_location = LocationCard.new_location( + choice(locations_definition).copy()) + board_locations[(x, y)] = board_location.export() + return board_locations def lose_health(self): self.health -= 1 @@ -92,7 +100,6 @@ class LocationCard(object): @classmethod def import_location(cls, state): - # TODO: Import real locations. location_actions = [ cls.build_action(definition) for definition in state['actions']] return cls(state['bitwise_operand'], location_actions)